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Returning 35 results for 'conditions ranger glory to her response'.
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conditions ranger glory to her respond
Magic Items
Dungeon Master’s Guide
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and
returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Equipment. Verminaard wears plate, +2;+2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
Monsters
Bigby Presents: Glory of the Giants
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Constitution saving throw; on a failed save, the creature has the poisoned condition until the end of its next turn.Some fomorians search for the arcane glory their kind possessed before their banishment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. The nilbog casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: mage hand, Tasha's hideous laughterReversal of Fortune. In response to
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
monsters
Alchemical Implants. The dreshkan has Advantage on saving throws against Exhaustion and the Poisoned and Paralyzed conditions. Magic that restores a creature’s Hit Points restores only half
: A creature the dreshkan can see attacks the dreshkan and the attack roll misses by 5 or more. Response: The dreshkan makes a melee or ranged Needle attack against that creature.Because morlocks are
monsters
time. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the froghemoth, and takes 21 (6d6);{"diceNotation":"6d6", "rollType
. The froghemoth has Advantage on the attack roll. Lashing Tongue. Trigger: A creature the froghemoth can see within 15 feet of it misses the froghemoth with an attack. Response: The froghemoth
monsters
Difficult Terrain caused by conditions on the ground, can move over liquids, and takes no damage from falling.
Magic Resistance. The invader has Advantage on saving throws against spells and other
condition until the start of the invader’s next turn.Otherworldly Slip. Trigger: The invader takes damage. Response: The invader teleports to an unoccupied space it can see within 60 feet and can
Hobgoblin
Legacy
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Learn More
Species
Volo's Guide to Monsters
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
for the achievement to mean anything, a hobgoblin must abide by the race’s code of honor in doing so.
Glory can be earned by discovery of great resources (such as finding a new vein of iron or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
creature has all its hit points restored, and all conditions and afflictions it suffered before its death are removed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
creature has all its hit points restored, and all conditions and afflictions it suffered before its death are removed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
you regain all expended uses when you finish a Short or Long Rest. Level 3: Vermin Lord Spells When you reach a Ranger level specified in the Vermin Lord Spells table, you thereafter always have the
listed spells prepared. Vermin Lord Spells Ranger Level Spells 3 [Tooltip Not Found] 5 Animal Messenger 9 [Tooltip Not Found] 13 Freedom of Movement 17 Contagion Level 7: Filth and Fortitude The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard is surrounded by weapon racks, balance beams, sandbags, and wooden training posts for striking. From sunrise to sunset, the inhabitants of the temple train here under harsh conditions. Violence is
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard is surrounded by weapon racks, balance beams, sandbags, and wooden training posts for striking. From sunrise to sunset, the inhabitants of the temple train here under harsh conditions. Violence is
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warriors. If any rank doesn’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency. Honor Bound, By Glory Crowned Advancement in rank comes as a result
of attaining glory, but for the achievement to mean anything, a hobgoblin must abide by the race’s code of honor in doing so. Glory can be earned by discovery of great resources (such as finding a new
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
created from slaves put to death specifically to serve a greater purpose.
Creature of Ritual. A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
and frightened conditions (included above).
Actions
Multiattack. Verminaard makes two Nightbringer attacks and uses Malediction.
Nightbringer. Melee Weapon Attack: +15 to hit, reach 5 ft., one