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Returning 35 results for 'conditions ranges genie to her result'.
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Monsters
Acquisitions Incorporated
damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields the same result. Spells that impose conditions
function normally against Onyx, but those conditions end automatically at the end of the cat's next turn.Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws
Monsters
Guildmasters’ Guide to Ravnica
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has advantage on an attack roll against a creature if
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
applies to the new form, as do any conditions or other ongoing effects affecting them.PsychicFey Step (Recharge 4 – 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The eladrin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Feywild, and most of them have become Fey creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin
damage the eladrin sustained in their previous form applies to the new form, as do any conditions or other ongoing effects affecting them.FireFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
previous form applies to the new form, as do any conditions or other ongoing effects affecting them.ColdFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey creatures as a result—those presented here are
eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form applies to the new form, as do any conditions
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
races
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine
Monsters
Mordenkainen's Fiendish Folio Volume 1
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
races
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mortal guise and travel incognito. During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mortal guise and travel incognito. During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
races
Mordenkainen Presents: Monsters of the Multiverse
as a result of your ancestry.
Lycanthrope Ancestor
d6
Ancestor
Suggested Shifting Options
1
Werebear
Beasthide
2
Wereboar
Beasthide
3
Wererat
Swiftstride
4
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Inhabitants Sigil is the backstage of the multiverse. Celestials and Fiends share drinks in genie-owned taverns, agents of evil gods trot through the streets astride nightmares, and hags stable
faerie steeds alongside pegasi and beasts of living stone. As a result of this mingling, fundamentally incompatible parts of the multiverse come into direct contact. They don’t always clash, but when they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Inhabitants Sigil is the backstage of the multiverse. Celestials and Fiends share drinks in genie-owned taverns, agents of evil gods trot through the streets astride nightmares, and hags stable
faerie steeds alongside pegasi and beasts of living stone. As a result of this mingling, fundamentally incompatible parts of the multiverse come into direct contact. They don’t always clash, but when they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming
roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming
roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
of sleeping outside. Squalid (1 SP per Day) You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals. Poor (2 SP per Day) You spend
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
of sleeping outside. Squalid (1 SP per Day) You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals. Poor (2 SP per Day) You spend