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Returning 35 results for 'conditions reading grows to her reapers'.
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Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
appease the goddess’ growing hunger.
The Land Revolts. As the cult grows stronger, the corrupted land twists and turns to aid them. Paths become overgrown with thick hedges, leading strangers
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
crickets fall silent, and the stench of decay grows strong. You hear the trudge of heavy footsteps through mud and water as bloated gray shapes shamble out of the fog. Seven distended human corpses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
crickets fall silent, and the stench of decay grows strong. You hear the trudge of heavy footsteps through mud and water as bloated gray shapes shamble out of the fog. Seven distended human corpses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
an evil act, you lose all the benefits granted by the book. Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
an evil act, you lose all the benefits granted by the book. Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, one whose background features a similar tragedy, or one who struggled to rise from poverty as she did. Alternatively, if one of the characters has a penchant for reading books from Candlekeep’s
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, one whose background features a similar tragedy, or one who struggled to rise from poverty as she did. Alternatively, if one of the characters has a penchant for reading books from Candlekeep’s
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Green Reaper Slay with Nature’s Venom
Green Reapers are assassins who specialize in harnessing the toxic elements of flora and fauna. These Rangers often work as killers for hire utilizing their
extensive knowledge to end lives discreetly or with gory panache, depending on the poison used and the client’s wishes. Green Reapers exhibit a morbid curiosity when encountering a toxin they’re
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
offers the characters a potion of mind reading and a potion of superior healing. Each potion is held in a clay gourd and hidden inside a hollowed-out trillimac (see “Fungi”). 4c. Quaggoth Spore Servants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
offers the characters a potion of mind reading and a potion of superior healing. Each potion is held in a clay gourd and hidden inside a hollowed-out trillimac (see “Fungi”). 4c. Quaggoth Spore Servants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: Blinded, Deafened, Paralyzed, and Poisoned. A creature can be
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: Blinded, Deafened, Paralyzed, and Poisoned. A creature can be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
search this area find two potions of mind reading tucked into a pouch in one of the boxes. C20. Attic This cramped attic holds oddities considered too strange to display on the manor’s main floor. An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
search this area find two potions of mind reading tucked into a pouch in one of the boxes. C20. Attic This cramped attic holds oddities considered too strange to display on the manor’s main floor. An
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Smallstone sang it in the hall outside the characters’ room after she heard it from Crinkle. K’Tulah and Ebder share the table with the characters. Ebder is reading from the same book he had last night. The
dismissive and grows irritated if they pester her. Ebder. He remains in the stacks, seated at the table. If questioned by the characters, he says he has been working in the scriptorium (area F3). Nothing has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
been severed. Left to their own devices, the cranium rats have evolved into a neural network that grows in influence with each passing day. Whenever a citizen relays a message through a cranium rat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
been severed. Left to their own devices, the cranium rats have evolved into a neural network that grows in influence with each passing day. Whenever a citizen relays a message through a cranium rat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic. If a character kneels before the altar and offers a prayer to Kiaransalee, or leaves a respectful offering on the altar, the room grows markedly colder as the silent ghost of a drow priestess
behind the south curtain opens only when certain conditions are met (see below).
A character who examines a curtain and succeeds on a DC 19 Wisdom (Perception) check notices the slightly darker
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
scholar
Ascetelis Before the characters depart or the situation with the ferrumachs grows too tense, a third rilmani arrives from inside. Read or paraphrase the following text: Marco Bernadini Dendradis
, a Rilmani Community in the Spire A third rilmani strides from the gate. This figure is leaner than the others, with a copper cast to their skin. They’re reading a scroll intently, but they look up
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Smallstone sang it in the hall outside the characters’ room after she heard it from Crinkle. K’Tulah and Ebder share the table with the characters. Ebder is reading from the same book he had last night. The
dismissive and grows irritated if they pester her. Ebder. He remains in the stacks, seated at the table. If questioned by the characters, he says he has been working in the scriptorium (area F3). Nothing has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
scholar
Ascetelis Before the characters depart or the situation with the ferrumachs grows too tense, a third rilmani arrives from inside. Read or paraphrase the following text: Marco Bernadini Dendradis
, a Rilmani Community in the Spire A third rilmani strides from the gate. This figure is leaner than the others, with a copper cast to their skin. They’re reading a scroll intently, but they look up
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Wisdom (Perception) checks and on saving throws to avoid or end the Blinded, Charmed, Deafened, Frightened, Stunned, or Unconscious conditions. The gasdra can take one Reaction for each of its heads. The
to your Green Sisterhood grows, your body and your magical skills strengthen. You gain a Claw attack that deals 1d6 plus your Strength or Dexterity modifier Slashing Damage. You are proficient with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic. If a character kneels before the altar and offers a prayer to Kiaransalee, or leaves a respectful offering on the altar, the room grows markedly colder as the silent ghost of a drow priestess
behind the south curtain opens only when certain conditions are met (see below).
A character who examines a curtain and succeeds on a DC 19 Wisdom (Perception) check notices the slightly darker
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camp.
The treasure lies in Madam Eva’s encampment (chapter 2, area G). If she is the one performing the card reading, she says, “I think the treasure is under my very nose!” 3 of Stars—Enchanter I see
An evil tree grows atop a hill of graves where the ancient dead sleep. The ravens can help you find it. Look for the treasure there.
The treasure lies at the base of the Gulthias tree (chapter 14
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute
Blessed Strikes grows more powerful. Divine Strike. The extra damage of your Divine Strike increases to 2d8. Potent Spellcasting. When you cast a Cleric cantrip and deal damage to a creature with it