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Returning 35 results for 'conditions reading guardian to have restoring'.
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Spells
Player’s Handbook
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
Monsters
Tomb of Annihilation
vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
Magic Items
The Wild Beyond the Witchlight
passage of time. Moreover, it can’t be moved, harmed in any way, or affected by any other magic. All other conditions and effects on the creature are suppressed until it is no longer frozen in
of the shattered cauldron are within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the
Monsters
Misplaced Monsters: Volume One
choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened, paralyzed, or poisoned. In addition, all soil in the sphere’s area
is enriched, restoring withered vegetation in the area to full health and causing all crops in the area to produce twice the normal harvest for the next year.
Spellcasting. The dandylion casts one of
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Pharaoh” begins with the characters wandering the Desert of Desolation. After enduring the desert’s terrible monsters and harsh conditions, they happen on the ghost of Amun Sa, who
land is lifted, restoring the River Athis. The descendants of Bakar can then reclaim their lands from the desert and prosper once more.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Pharaoh” begins with the characters wandering the Desert of Desolation. After enduring the desert’s terrible monsters and harsh conditions, they happen on the ghost of Amun Sa, who
land is lifted, restoring the River Athis. The descendants of Bakar can then reclaim their lands from the desert and prosper once more.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Questing Knight Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor. Questing Knight Medium or Small
Charmed and Frightened conditions while there.
Actions
Multiattack. The knight makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Questing Knight Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor. Questing Knight Medium or Small
Charmed and Frightened conditions while there.
Actions
Multiattack. The knight makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
an evil act, you lose all the benefits granted by the book. Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
an evil act, you lose all the benefits granted by the book. Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra
movement. The shambling mound can have only one creature Grappled by this action at a time.
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra
movement. The shambling mound can have only one creature Grappled by this action at a time.
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Primal Companion You magically summon a primal spirit that adopts the form of a beast and accompanies you on your adventures. Choose its stat block: Primal Guardian or Primal Striker. In addition
condition, the companion acts on its own and isn’t limited to the Dodge action. Restoring or Replacing the Beast. If the companion has died within the last hour, you can take a Magic action to touch it and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
. For a more unusual take on a Lorehold student, you could consider playing a barbarian with a primal connection to the past (perhaps adopting the Path of the Ancestral Guardian from Xanathar’s Guide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
. For a more unusual take on a Lorehold student, you could consider playing a barbarian with a primal connection to the past (perhaps adopting the Path of the Ancestral Guardian from Xanathar’s Guide
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
them immunity to the charmed and frightened conditions. When a corpse is reduced to 0 hit points, it splits open, disgorging a swarm of poisonous snakes. The snakes are hungry and fight until slain. Characters can take the treasure and flee, easily outpacing the snake-swollen corpses.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
them immunity to the charmed and frightened conditions. When a corpse is reduced to 0 hit points, it splits open, disgorging a swarm of poisonous snakes. The snakes are hungry and fight until slain. Characters can take the treasure and flee, easily outpacing the snake-swollen corpses.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
10-foot-radius sphere centered on itself. Each creature of the dandylion’s choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened
, paralyzed, or poisoned. In addition, all soil in the sphere’s area is enriched, restoring withered vegetation in the area to full health and causing all crops in the area to produce twice the normal