Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conditions reborn glowing to have refer'.
Other Suggestions:
conditions record growing to have revere
conditions record growing to have ruler
conditions resort growing to have revere
conditions resort growing to have ruler
conditions reorx growing to have revere
Monsters
Icewind Dale: Rime of the Frostmaiden
. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Quests from the Infinite Staircase
creature has the blinded and restrained conditions, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction
make a DC 18 Wisdom saving throw. On a failed save, the creature has the deafened and frightened conditions until the end of its next turn.
Hypnotic Visions. One creature of the froghemoth’s
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
of sample, refer to the Cheese Sample Observations chart. Cheese Sample Observations Conditions Control Experimental Salable Season was mostly wet Cheese develops holes No change Rind turns pink
experimental sample not safe for consumption until further tests are conducted, and a salable sample from curds perfectly enhanced for peak flavor. To identify the effects of a season’s conditions on each kind
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
of sample, refer to the Cheese Sample Observations chart. Cheese Sample Observations Conditions Control Experimental Salable Season was mostly wet Cheese develops holes No change Rind turns pink
experimental sample not safe for consumption until further tests are conducted, and a salable sample from curds perfectly enhanced for peak flavor. To identify the effects of a season’s conditions on each kind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
with vermin or fungi. 4 Made up of knotty vines entangling skeletons. 5 Mutated and leaking glowing pollution. 6 The remains of an ancient tree or a treant. Shambling Mound Large Plant, Unaligned
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
with vermin or fungi. 4 Made up of knotty vines entangling skeletons. 5 Mutated and leaking glowing pollution. 6 The remains of an ancient tree or a treant. Shambling Mound Large Plant, Unaligned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey refer to the house’s descendants as dubh sith—“darklings.” Darklings dwell in secluded caverns and chambers beneath the
respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey refer to the house’s descendants as dubh sith—“darklings.” Darklings dwell in secluded caverns and chambers beneath the
respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following: This goblinoid figure is taller and broader than the other goblins you’ve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
. The amulet from area 22 begins glowing when it’s brought into this area. If a character uses an action to present the Mark of the Raven, Mara does not attack on the next turn, the light from the amber
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
. The amulet from area 22 begins glowing when it’s brought into this area. If a character uses an action to present the Mark of the Raven, Mara does not attack on the next turn, the light from the amber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following: This goblinoid figure is taller and broader than the other goblins you’ve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-splitting croak. Each creature within 30 feet of it must make a DC 18 Wisdom saving throw. On a failed save, the creature has the deafened and frightened conditions until the end of its next turn
around the lair. Mutations. Wildlife encountered near the lair often sport mutations, such as extra limbs or eyes, glowing secretions, or vestigial tentacles. If the froghemoth elder dies, these effects
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-splitting croak. Each creature within 30 feet of it must make a DC 18 Wisdom saving throw. On a failed save, the creature has the deafened and frightened conditions until the end of its next turn
around the lair. Mutations. Wildlife encountered near the lair often sport mutations, such as extra limbs or eyes, glowing secretions, or vestigial tentacles. If the froghemoth elder dies, these effects
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chaotic tangle of miniature worlds, each one shaped by the demon lord that claims primacy over it. Within the layers it controls, a demon lord manipulates conditions to match its view of how that world
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chaotic tangle of miniature worlds, each one shaped by the demon lord that claims primacy over it. Within the layers it controls, a demon lord manipulates conditions to match its view of how that world
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells. Many characters have the ability to cast spells, which have a huge variety of effects. Some spells are mostly useful in combat, by dealing damage or imposing conditions. Other spells have
being aware of light sources—like the leaping flames in the fireplace and Shreeve’s glowing sword—as well as obscuring factors like smoke and fog. See “Vision and Light” earlier in this chapter for more
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells. Many characters have the ability to cast spells, which have a huge variety of effects. Some spells are mostly useful in combat, by dealing damage or imposing conditions. Other spells have
being aware of light sources—like the leaping flames in the fireplace and Shreeve’s glowing sword—as well as obscuring factors like smoke and fog. See “Vision and Light” earlier in this chapter for more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Summer Queen’s wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha’s house as the dubh sith — or, in Common, “darklings.” Darklings most often settle
and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling’s absorbed light away from its body
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Summer Queen’s wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha’s house as the dubh sith — or, in Common, “darklings.” Darklings most often settle
and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling’s absorbed light away from its body
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
infrastructure, and is intimately familiar with security conditions across the settlement. As quartermaster, she assigns homes to the ever-increasing numbers of svirfneblin returning to Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and mess halls connected to all but the gate-town’s topmost ring. While there’s plenty of room to quarter soldiers above ground, generals find the cramped tunnel conditions foster more aggressive
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
infrastructure, and is intimately familiar with security conditions across the settlement. As quartermaster, she assigns homes to the ever-increasing numbers of svirfneblin returning to Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and mess halls connected to all but the gate-town’s topmost ring. While there’s plenty of room to quarter soldiers above ground, generals find the cramped tunnel conditions foster more aggressive
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. All the sand is stuck in the upper portion of the hourglass, seemingly unable to run down into the bottom. Written in glowing script on the base of the hourglass is a verse in Common.
Two nine-foot
rider is considered one creature, and they are inseparable. The golems will not leave the room under any circumstances, and they attack only under specific conditions (see the “Development” section
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. All the sand is stuck in the upper portion of the hourglass, seemingly unable to run down into the bottom. Written in glowing script on the base of the hourglass is a verse in Common.
Two nine-foot
rider is considered one creature, and they are inseparable. The golems will not leave the room under any circumstances, and they attack only under specific conditions (see the “Development” section