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Returning 29 results for 'conditions received groups to her removal'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Groups of ten warriors follow the commands of sarths (githyanki warrior;githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kith’rak. These champions
githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clandestine deals. The pirates grumbled about the poor treatment they received, but they issued no ultimatums to alter the arrangements. Although the two groups had their differences, the clerics never
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Kith’rak The githyanki’s militarized culture assigns ranks and responsibilities to its citizens. Groups of ten warriors follow the commands of the sarths (githyanki warriors), while ten
end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Actions
Multiattack. The githyanki makes three greatsword attacks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit Points a monster has remaining. It helps to have a system to track damage for groups of
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
texture as varied as that of clay, earth, and stone. A pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups
Skills Athletics +6, Perception +4, Survival +4
Conditions petrified
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages Common, Terran
Challenge 4 (1,100 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounter another group of creatures and neither side is being stealthy, the two groups automatically notice each other once they are within sight or hearing range of one another. The Audible
height. Lightly Obscured conditions reduce visibility: rain reduces maximum visibility to 1 mile, and fog reduces it to between 100 and 300 feet. Outdoor terrain determines the distance at which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
found in the service of Daask. Xor’chylic. A mind flayer serves as the governor of Graywall. It’s said that the Daughters found Xor’chylic in Khyber, and received his loyalty in exchange for a pledge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Thither, however, might require fulfilling a different set of conditions. For example, the fey crossing on the Material Plane side might operate only at twilight or on nights of the full moon, and it
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
citizens. Groups of ten warriors follow the commands of sarths (githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kith’rak. These champions undergo torturous
.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reactions
Parry. The githyanki adds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
others of their kind. If two groups of firenewts come upon each other, it’s likely that they’re in competition for the same territory, and a bloody battle is the usual result. ’Tis always a fight to death
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
the dye works (area 23). He recently bought some dancing monkey fruit on the black market and used them to make and sell dye. Shortly thereafter, he received an iron token from the Ytepka Society — a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
infrastructure, and is intimately familiar with security conditions across the settlement. As quartermaster, she assigns homes to the ever-increasing numbers of svirfneblin returning to Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, apply a multiplier of 1.5 when the characters fight a single monster, and a multiplier of 5 for groups of fifteen or more monsters. If the party contains six or more characters, use the next lowest
build easy, medium, hard, and deadly encounters. Just remember that groups of monsters eat up more of that budget than their base XP values would indicate (see step 4). For example, using the party
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small communities aren’t exclusively populated by halflings or gnomes, since such groups seem to prosper better when members of both races are in residence. Halfling families often focus on
. According to recent letters I have received from friends in these hills, parties of Najaran raiders have become more common and numerous. My friends fear that the threat from the Serpent Kingdom to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
itself, but all contribute to a league or federation that promotes (at least in theory) the common good of all member states. Conditions and attitudes toward the central government vary from place to
government is composed of groups or individuals primarily seeking wealth for themselves, often at the expense of their subjects. The grasping Bandit Kingdoms in the Greyhawk campaign setting are prime
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you? Flamerule 7: Lliira’s Night Originally a celebration held only in Waterdeep, this holiday has since spread up and down the Sword Coast. It has received a recent boost in popularity from the custom
Malar, members of the City Guard leave the city in groups on this day to hunt down known threats to farmers and travelers, including brigands, wolves, owlbears, ogres, and trolls that haunt the roads and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families. The district includes a makeshift hrazhak court and a shrine devoted to the Wardens of the Wood. Conditions are poor to modest. Lower Northedge Tavick’s Landing: Important Districts
Families were those that received standing invitations to the first Tain Gala. Though the list has remained generally stable through the years, just last year Celyria expelled the ir’Moros family and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
damage, as well as the charmed, frightened, paralyzed, and poisoned conditions. Vent. The east wall has a 3-foot-high, 3-foot-wide, 5-foot-deep air vent leading to area V13. The vent is 10 feet above
groups. Enormous warehouse doors take up much of the basement’s northern wall.
Objects formerly on display or not yet prepped for display are stored here. The area is infrequently visited, and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to well-known organizations like the Harpers or Red Wizards of Thay, the symbols of those groups can be found among the corpses. Treasure. Gremorly left treasure on the bodies of his victims to lure
frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the target
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
lined with 10-foot-tall dwarven statues. Assume the two groups are 60 feet apart when they see each other. The dark elves are making their way toward a secret door set into the wall behind one of the