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Returning 35 results for 'conditions reminding granting to her required'.
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Magic Items
Dungeon Master’s Guide
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do at the end of any of your turns.
Sentience
Magic Items
Acquisitions Incorporated
.
Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on Dexterity (Stealth) checks made to hide, and imposing disadvantage on
required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space without provoking opportunity attacks, or to interact with
Monsters
Icewind Dale: Rime of the Frostmaiden
within the sphere is heavily obscured, and the sphere moves with Auril. The effect lasts until Auril drops to 0 hit points in this form, until she chooses to end the effect (no action required), or
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
or until Orcus releases them (no action required).
Undead Servants. Orcus causes up to six corpses within the lair to rise as skeleton;skeletons, zombie;zombies, or ghoul;ghouls (all appear in the
Monsters
Quests from the Infinite Staircase
condition (escape DC 17). The vine vanishes when the target is no longer grappled, or when the Gardener wills it to (no action required). A creature reduced to 0 hit points by the vine has the
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Monsters
Icewind Dale: Rime of the Frostmaiden
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
faithful, but your dedication to your job can easily be mistaken for a kind of religious zeal. For long years, that dedication has been a force that guides you, granting you abilities beyond those of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
faithful, but your dedication to your job can easily be mistaken for a kind of religious zeal. For long years, that dedication has been a force that guides you, granting you abilities beyond those of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already have darkvision, its range increases by 30 feet. Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on
. Choose a space you can see within 60 feet of you (no action required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already have darkvision, its range increases by 30 feet. Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on
. Choose a space you can see within 60 feet of you (no action required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura
benefit until the start of your next turn. Level 20: Holy Nimbus As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura
benefit until the start of your next turn. Level 20: Holy Nimbus As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
required the scale of a gold dragon. Knowing her mentor would never provide a scale, Chiang drugged the dragon with a rare herb, planning to steal a small scale while he slept. But in her haste, she
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
required the scale of a gold dragon. Knowing her mentor would never provide a scale, Chiang drugged the dragon with a rare herb, planning to steal a small scale while he slept. But in her haste, she
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Skills Athletics +6, Perception +4, Survival +4
Conditions petrified
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages Common, Terran
Challenge 4 (1,100 XP
spell can’t have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Skills Athletics +6, Perception +4, Survival +4
Conditions petrified
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages Common, Terran
Challenge 4 (1,100 XP
spell can’t have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use
imbue your Aura of Protection with primal power, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use
imbue your Aura of Protection with primal power, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass Level 3: Assassinate You’re adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each
receive a message (no action required), you and the other creature must be within 1 mile of each other. A creature can end the telepathic connection at any time (no action required). The first time you use
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass Level 3: Assassinate You’re adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each
receive a message (no action required), you and the other creature must be within 1 mile of each other. A creature can end the telepathic connection at any time (no action required). The first time you use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poisoned conditions. They deal damage by slicing creatures with their sharp edges (the attack is otherwise identical to the hawk’s Talons attack). The cage contains three folded birds that Endelyn has
of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poisoned conditions. They deal damage by slicing creatures with their sharp edges (the attack is otherwise identical to the hawk’s Talons attack). The cage contains three folded birds that Endelyn has
of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
effect on you.
56
You can predict the weather conditions for the next 24 hours with perfect accuracy.
A rain cloud follows you around, drizzling on you constantly even while indoors.
57
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immunity to the Charmed and Frightened conditions, and you have Blindsight with a range of 30 feet. Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the
. Blackrazor decides when to cast the spell, which takes effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: Blinded, Deafened, Paralyzed, and Poisoned. A creature can be
“Nature Lovers”) and regrows in 2d4 days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber. G25: Everflowing Springs Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: Blinded, Deafened, Paralyzed, and Poisoned. A creature can be
“Nature Lovers”) and regrows in 2d4 days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber. G25: Everflowing Springs Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immunity to the Charmed and Frightened conditions, and you have Blindsight with a range of 30 feet. Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the
. Blackrazor decides when to cast the spell, which takes effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
same weapon. Condition Resistance. You have Advantage on saving throws to avoid or end the Charmed, Frightened, and Stunned conditions. Duration. Frenzied Slaughter lasts until the end of your next
you with preternatural strength and resilience, allowing you to keep sowing slaughter. As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once