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Returning 35 results for 'conditions resolve gods to have revenge'.
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conditions resolve gods to have revere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is known to hags, lich;liches, and priests who worship gods of vengeance. It can be performed only on a willing creature that hungers for revenge. The ritual sucks all the moisture from the subject
half.The quest for revenge sometimes leads those terribly aggrieved to undergo a ritual whereby they transform into bodies of semiliquid sentience known as slithering trackers. Innocuous and insidious at
Monsters
Storm King's Thunder
others steal what the gods gave to us!”
Bond: “I serve Princess Mirran and her alone.”
Flaw: “For Mirran’s love or my revenge, I’d betray my king and my honor.”Lightning, ThunderCold
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
Backgrounds
Sword Coast Adventurer's Guide
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
Backgrounds
Baldur’s Gate: Descent into Avernus
background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Backgrounds
Guildmasters’ Guide to Ravnica
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
similar magic.
Undead. Somewhere on the Material Plane, a revenant rises. This revenant blames you for its existence and relentlessly hunts you to exact its revenge. The revenant exists until either
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
monsters
Alien Mind. The gug has Advantage on saving throws to avoid or end the Charmed or Frightened conditions.
Combat Reflexes. The gug has an extra Reaction that can be used only for Opportunity
prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs’ wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
damage to 0 and regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Reversal of Fortune"} hit points.When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive
;goblin” spelled backward), and they revel in the fear that a nilbog sows among the ranks of the bugbears and hobgoblins in the host.
Goblins’ Revenge. When goblinoids form a host, there
monsters
end of its next turn.
Fortitude. One of the following conditions of the widow’s choice ends on the target: Charmed, Frightened, Grappled, Paralyzed, Poisoned, Restrained, Stunned.
Vigor. The
target regains 10 Hit Points.Once a priestess committed to healing the sick through divine rites, the Weeping Widow abandoned the gods after a personal tragedy and turned to sinister science. Believing
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
cultists, tearing down their shrines and cursing the gods that they believe have turned against them.
Corruption Runs Deep. With each passing year, the land grows more and more tortured. Natural animals
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
angel of death by the gods or driven by your need for revenge? The Gods of the Multiverse section lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the forest. Nylea is among the most gregarious of the gods, and can be spotted frolicking joyfully with her Nyxborn lynx, Halma, or her favorite nymph, Theophilia. But she also savors solitude
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the forest. Nylea is among the most gregarious of the gods, and can be spotted frolicking joyfully with her Nyxborn lynx, Halma, or her favorite nymph, Theophilia. But she also savors solitude
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
. 2 Camp Commandant. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain. 3 Inept Commander. Your friends would still be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the character into behaving more like it. You can award inspiration to a player who roleplays a trickster god’s flaw particularly well. All the trickster gods are eager to get their revenge on
trickster gods in the characters’ heads, but let the players roleplay their characters’ inherited flaws. If a player neglects to roleplay a trickster god’s flaw, have the inhabiting spirit attempt to goad
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
. 2 Camp Commandant. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain. 3 Inept Commander. Your friends would still be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triumph in a contest of strength or endurance to prove Mogis’s superiority over other gods.
6 Defeat a champion of another god (most likely Iroas, Heliod, or Ephara).
A Mogis Campaign A campaign
eventually allows the characters to perform acts of heroism. Perhaps this means the group swears a vow to Mogis to pursue some collective revenge, or maybe the group understands that just as Mogis watches
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the character into behaving more like it. You can award inspiration to a player who roleplays a trickster god’s flaw particularly well. All the trickster gods are eager to get their revenge on
trickster gods in the characters’ heads, but let the players roleplay their characters’ inherited flaws. If a player neglects to roleplay a trickster god’s flaw, have the inhabiting spirit attempt to goad
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triumph in a contest of strength or endurance to prove Mogis’s superiority over other gods.
6 Defeat a champion of another god (most likely Iroas, Heliod, or Ephara).
A Mogis Campaign A campaign
eventually allows the characters to perform acts of heroism. Perhaps this means the group swears a vow to Mogis to pursue some collective revenge, or maybe the group understands that just as Mogis watches
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of