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Returning 35 results for 'conditions role gloaming to her related'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by
applies to the new form, as do any conditions or other ongoing effects affecting them.PsychicFey Step (Recharge 4 – 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The eladrin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
astonishing quickness and strike with terrible force.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves
damage the eladrin sustained in their previous form applies to the new form, as do any conditions or other ongoing effects affecting them.FireFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cold.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are
previous form applies to the new form, as do any conditions or other ongoing effects affecting them.ColdFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by emotion—and due to their magical nature
eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form applies to the new form, as do any conditions
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Backgrounds
Baldur’s Gate: Descent into Avernus
clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
monsters
end of its next turn.
Fortitude. One of the following conditions of the widow’s choice ends on the target: Charmed, Frightened, Grappled, Paralyzed, Poisoned, Restrained, Stunned.
Vigor. The
related to painful or emotional memories.
Faded Dreams. Within 1 mile of the lair, creatures who sleep or Trance have only vague impressions of dreams and recall no details.
If the Weeping Widow dies or moves her lair elsewhere, these effects end immediately.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruler of the Gloaming Court in the Feywild. The queen is described as an intelligent, gleaming black crystal that hovers above a throne of twisted, petrified wood. The princess is cast in the role of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruler of the Gloaming Court in the Feywild. The queen is described as an intelligent, gleaming black crystal that hovers above a throne of twisted, petrified wood. The princess is cast in the role of the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. Arcane Origins d6 Origin 1 Your power arises from your family’s
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
day, and most of them reach their destinations safely. The alternative is to make the journey an important part of the adventure. Travel can play a crucial role in a story, and when it does, you should give it as much time at the game table as it needs.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
day, and most of them reach their destinations safely. The alternative is to make the journey an important part of the adventure. Travel can play a crucial role in a story, and when it does, you should give it as much time at the game table as it needs.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. Arcane Origins d6 Origin 1 Your power arises from your family’s
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awaken him? Who murdered the guildmaster, and how did the killer get into the guild’s locked vault? A mystery-themed campaign puts the characters in the role of investigators, perhaps traveling from
the greater mystery only once in a while; individual adventures might be at best tangentially related to that theme. A diet of nothing but puzzles can become frustrating, so be sure to mix up the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awaken him? Who murdered the guildmaster, and how did the killer get into the guild’s locked vault? A mystery-themed campaign puts the characters in the role of investigators, perhaps traveling from
the greater mystery only once in a while; individual adventures might be at best tangentially related to that theme. A diet of nothing but puzzles can become frustrating, so be sure to mix up the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on
stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
during a crisis. Each type of officer is described below, along with the abilities and proficiencies that help a character excel in that role: Captain. The captain issues orders. The best captains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on
stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Roles Eulogists, gravediggers, and morticians, the Heralds of Dust serve Sigil in all things related to death. The faction attracts the grief stricken, the undead, and those with a
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
, renege on deals, fail to repay debts, or otherwise break their word can expect a visit from you in your role as the executor of vengeance. And if your fellow franchisees can make a bit of profit by picking up the pieces when your job is done, then everyone’s happy.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
during a crisis. Each type of officer is described below, along with the abilities and proficiencies that help a character excel in that role: Captain. The captain issues orders. The best captains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Roles Eulogists, gravediggers, and morticians, the Heralds of Dust serve Sigil in all things related to death. The faction attracts the grief stricken, the undead, and those with a
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
, renege on deals, fail to repay debts, or otherwise break their word can expect a visit from you in your role as the executor of vengeance. And if your fellow franchisees can make a bit of profit by picking up the pieces when your job is done, then everyone’s happy.