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Returning 35 results for 'conditions routes guild to her revealing'.
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Monsters
Guildmasters’ Guide to Ravnica
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has advantage on an attack roll against a creature if
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Tracking Floon At this point, the characters likely know that Floon was kidnapped by Xanathar Guild members who mistook him for Renaer Neverember, and that he was taken to a hideout in the sewers. If
) check or 5 gp in bribes allows the characters to trace the kidnappers’ path through back alleys to a circular metal cover inset in the pavement. The cover is easily lifted, revealing a ladder down into the sewers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Tracking Floon At this point, the characters likely know that Floon was kidnapped by Xanathar Guild members who mistook him for Renaer Neverember, and that he was taken to a hideout in the sewers. If
) check or 5 gp in bribes allows the characters to trace the kidnappers’ path through back alleys to a circular metal cover inset in the pavement. The cover is easily lifted, revealing a ladder down into the sewers.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
routes into other districts, and guide individuals and illicit trade through them for a fee. Those who oppose the Guild — typically by going to the Flaming Fist — invite retaliation upon themselves
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine Mines Renamed after the largest and most influential family in the Miners’ Guild, the Pickshine Mines comprise several mines scattered in a wide circle around Blingdenstone. The deep gnomes
caverns where the svirfneblin harvest all manner of gems. All the main routes to Blingdenstone intersect near the mine complex’s main entrance, meaning the characters are likely to pass it before
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine Mines Renamed after the largest and most influential family in the Miners’ Guild, the Pickshine Mines comprise several mines scattered in a wide circle around Blingdenstone. The deep gnomes
caverns where the svirfneblin harvest all manner of gems. All the main routes to Blingdenstone intersect near the mine complex’s main entrance, meaning the characters are likely to pass it before
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps you’re working to earn entrance on your own merits. If you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps you’re working to earn entrance on your own merits. If you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers
sunlight either live as recluses or find a community where their heritage and upbringing give them an advantage, such as an assassins’ guild or a company of adventurers. Even in such cases, these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers
sunlight either live as recluses or find a community where their heritage and upbringing give them an advantage, such as an assassins’ guild or a company of adventurers. Even in such cases, these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
but can’t speak it
Challenge 1/2 (100 XP)
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
but can’t speak it
Challenge 1/2 (100 XP)
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can be worked to access hidden compartments, revealing 10d10 gp worth of loose coins, three uncut sapphires (50 gp each), and a map showing the route to a cache of stolen goods hidden near a thieves
guild in a city of your choice. One cache also holds a Three-Dragon Ante deck with one card enchanted to appear as whatever specific card its owner commands. This magic works only 25 percent of the time
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
easier than subtracting, and you can track damage on a visible list of Initiative (such as a whiteboard) without revealing to the players how many Hit Points the monsters have. The tracking might look
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can be worked to access hidden compartments, revealing 10d10 gp worth of loose coins, three uncut sapphires (50 gp each), and a map showing the route to a cache of stolen goods hidden near a thieves
guild in a city of your choice. One cache also holds a Three-Dragon Ante deck with one card enchanted to appear as whatever specific card its owner commands. This magic works only 25 percent of the time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
easier than subtracting, and you can track damage on a visible list of Initiative (such as a whiteboard) without revealing to the players how many Hit Points the monsters have. The tracking might look
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tightly guarded than the public gates. Officially, none may use them without bearing a patriar’s livery or letter of permission, although rumors persist that Guild kingpins and veteran servants among
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardest while living under the harshest conditions. Warehouses, poorhouses, and tenements dominate much of the area. Streets are steep throughout, and few have space alongside for pedestrians
. Their candles, oils, and glass are too regularly stolen or smashed. The Guild of Chandlers and Lamplighters makes a halfhearted attempt to repair the streetlamps at the start of each season, but for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardest while living under the harshest conditions. Warehouses, poorhouses, and tenements dominate much of the area. Streets are steep throughout, and few have space alongside for pedestrians
. Their candles, oils, and glass are too regularly stolen or smashed. The Guild of Chandlers and Lamplighters makes a halfhearted attempt to repair the streetlamps at the start of each season, but for