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Returning 35 results for 'conditions ruin grasping to her rogue'.
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conditions rune grasping to her rage
conditions rin grasping to her rogues
conditions rune grasping to her rogues
condition ring grasping to her robe
conditions run grasping to her rage
Magic Items
Dungeon Master’s Guide
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Monsters
The Book of Many Things
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
spaces at least 1 inch wide without squeezing.A challenge for tier 3 play (levels 11 to 16), the otherworldly corrupter is a horrific Aberration that infects or impersonates a host.The Rogue’s
Monsters
Princes of the Apocalypse
dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where
following effects; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
monsters
total Grasping Tendril and Stomping Hoff attacks.
Grasping Tendril. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Grasping Tendril"}, reach 30 ft. Hit: 21 (2d10
+ 10);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Grasping Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage and the target is moved to the open space closest to Shub
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
*
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can
dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims
; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20
Magic Items
Lost Laboratory of Kwalish
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot
Ace of spades
Donjon
King of spades
Ruin
Queen of spades
Euryale
Jack of
spades
Rogue
Two of spades
Balance
Joker (with TM)
Fool
Joker (without TM)
Jester
Balance. Your mind suffers a wrenching alteration, causing your alignment to change for
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
. Players who enjoy intense roleplaying and interacting with nonplayer characters will get the most from this deck: Balance, Fates, Flames, Knight, Rogue, Ruin, Sage, Throne. Lighthearted. Most of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
. Players who enjoy intense roleplaying and interacting with nonplayer characters will get the most from this deck: Balance, Fates, Flames, Knight, Rogue, Ruin, Sage, Throne. Lighthearted. Most of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeon Decay The States of Ruin table can help you determine the general conditions of a dungeon area. States of Ruin 1d6 Features 1 Perilous. The area is dangerously worn and prone to collapse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeon Decay The States of Ruin table can help you determine the general conditions of a dungeon area. States of Ruin 1d6 Features 1 Perilous. The area is dangerously worn and prone to collapse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Rogue’s Motivation Why does this new villain oppose the character who drew the Rogue card? This question is just as important as who the villain is. The Villainous Motivations table offers sample
superiority by bringing the character to ruin in a public and inescapable fashion. 6 Use the character to solve a great mystery and then claim credit.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Rogue’s Motivation Why does this new villain oppose the character who drew the Rogue card? This question is just as important as who the villain is. The Villainous Motivations table offers sample
superiority by bringing the character to ruin in a public and inescapable fashion. 6 Use the character to solve a great mystery and then claim credit.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the best. Your basic job: go out in the world, find the finest and most unusual security systems, and see what you can learn from them. When you go into an ancient ruin, you’re hoping there are traps
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the best. Your basic job: go out in the world, find the finest and most unusual security systems, and see what you can learn from them. When you go into an ancient ruin, you’re hoping there are traps
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase (“Elf magic!”) causes a pale light to fill the area between the four pillars, ending the following conditions on a creature in that area: blinded, deafened, petrified, poisoned, and stunned
caryatid has AC 17, 90 hit points, and immunity to poison and psychic damage. It can be toppled with a successful DC 30 Strength (Athletics) check. Quadrone. Halaster found this rogue modron, decided to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase (“Elf magic!”) causes a pale light to fill the area between the four pillars, ending the following conditions on a creature in that area: blinded, deafened, petrified, poisoned, and stunned
caryatid has AC 17, 90 hit points, and immunity to poison and psychic damage. It can be toppled with a successful DC 30 Strength (Athletics) check. Quadrone. Halaster found this rogue modron, decided to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
treasure or momentous secret. Rogue Someone important to you isn’t who you think they are. Ruin You lived a life of luxury until someone in power took it away. Will you get revenge? Sage A mage or magical
Heroes of Destiny The Rogue Destinies table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing characters. The entries in this table are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
treasure or momentous secret. Rogue Someone important to you isn’t who you think they are. Ruin You lived a life of luxury until someone in power took it away. Will you get revenge? Sage A mage or magical
Heroes of Destiny The Rogue Destinies table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing characters. The entries in this table are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Living Shadow The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 There’s a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Living Shadow The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 There’s a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
their services in a time of great need. Trust them.” Rogue “A foe is hunting you. They seek vengeance and shall arrive soon.” Ruin “You will soon lose something you hold dear.” Sage “Give advice freely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
A loved one is cursed, and you’re determined to break that curse. Puzzle You live for the pursuit of arcane secrets and lost legends. Rogue Someone you trust is actually a monster, such as a dragon or
a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ancestral spirit called a gwishin and began haunting the monument. When no family claimed the spirit as their descendant, the city’s spirit arbiters—magistrates responsible for rogue gwishin—tried to
story during her lifetime, her gwishin believes she has been forgotten by the city’s people. In response, Won-Ha’s gwishin has cursed the city’s people, causing them to forget the source of the ruin she brings down upon them.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
responsible. Perhaps your character was imprisoned for years by the Donjon or Void card, and now everyone they knew has died. Maybe your character drew the Rogue card, and the person closest to them—a spouse
, child, or parent—turned against them. A devil unleashed by the Flames card might have destroyed their life. The Ruin or Talons card might have stolen the character’s material goods or saddled them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress up for the duchess’s ball, but the hags don’t bestow their favors freely. Their gifts comes with strict conditions, such as a requirement to leave the ball by midnight or a demand to humiliate
another attendee. The hags scheme to ruin mortal lives for their own pleasure, so their every act of apparent kindness is calculated toward that end. See “The Grand Masquerade” for suggestions of how to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress up for the duchess’s ball, but the hags don’t bestow their favors freely. Their gifts comes with strict conditions, such as a requirement to leave the ball by midnight or a demand to humiliate
another attendee. The hags scheme to ruin mortal lives for their own pleasure, so their every act of apparent kindness is calculated toward that end. See “The Grand Masquerade” for suggestions of how to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
their services in a time of great need. Trust them.” Rogue “A foe is hunting you. They seek vengeance and shall arrive soon.” Ruin “You will soon lose something you hold dear.” Sage “Give advice freely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
A loved one is cursed, and you’re determined to break that curse. Puzzle You live for the pursuit of arcane secrets and lost legends. Rogue Someone you trust is actually a monster, such as a dragon or
a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare