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Returning 35 results for 'conditions runes god to her residents'.
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Magic Items
Dungeon Master’s Guide
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Magic Items
Bigby Presents: Glory of the Giants
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
heart of the diamond.
If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her
Monsters
Vecna: Eve of Ruin
saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the hertilod. At the start
;t lizards. Oh no, they’re much worse.”
—Melthena Vellaine, Wizard and Spelljammer
When a dead god is left adrift in the Astral Sea, its corpse sometimes spawns a parasitic
Monsters
Icewind Dale: Rime of the Frostmaiden
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
Monsters
The Book of Many Things
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
conditions.
If Aurnozci dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Acid, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
Monsters
Mythic Odysseys of Theros
AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its
settlements. Whether it acts at the command of the god Thassa or to sate its own hunger, Tromokratis numbers among the most feared threats in the sea, having no fixed lair and wandering where it will
monsters
Alien Mind. The gug has Advantage on saving throws to avoid or end the Charmed or Frightened conditions.
Combat Reflexes. The gug has an extra Reaction that can be used only for Opportunity
prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs’ wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
runes or a spell glyph.
Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each
races
powerful lieutenants among the angelic hosts, strong enough to retain a semblance of their divine power following the tragedy. But an angel is not a god. An Arch Seraph cannot embody every aspect of a
forms, although they no longer shine as brightly as before. For most, the mark of the divine still lingers as a visible glow within their eyes, or faintly glowing Celestial runes on their otherwise
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
of desperate exiles fleeing persecution, face starvation in the wilds. Seemingly by chance, they stumble across ancient standing stones or a similar edifice. The runes on the site are strangely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Grysl Mount Grysl’s polypous spires once served as a secondary installation of the domain’s resident mind flayers, but the residents rebelled against the God-Brain’s self-serving obsessions. As
one might amputate an infected limb, the God-Brain cut off Mount Grysl from its psychic network. The abandoned residents largely succumbed to infighting and each other’s amoral experiments. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Grysl Mount Grysl’s polypous spires once served as a secondary installation of the domain’s resident mind flayers, but the residents rebelled against the God-Brain’s self-serving obsessions. As
one might amputate an infected limb, the God-Brain cut off Mount Grysl from its psychic network. The abandoned residents largely succumbed to infighting and each other’s amoral experiments. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers below Sharn, a mad necromancer puts the final touches on a device that will turn the city’s residents into undead. Such contraptions are categorized as eldritch machines — magical devices of
immense power that are too large to be moved easily. Eldritch machines are marvels of magic and engineering that require special components and conditions to function. For example, a particular eldritch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers below Sharn, a mad necromancer puts the final touches on a device that will turn the city’s residents into undead. Such contraptions are categorized as eldritch machines — magical devices of
immense power that are too large to be moved easily. Eldritch machines are marvels of magic and engineering that require special components and conditions to function. For example, a particular eldritch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shrine of the Flaming Sword Shrine of Tempus (god of war) This vacant building stands on the lakeshore and has a crow-haunted steeple protruding from its peak. Unlike the mead hall, which is well
cared for, the shrine’s painted icons of the god of war wielding a flaming sword are chipped and faded, and its spacious interior stands mostly empty except for a long table on which rests a body covered
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shrine of the Flaming Sword Shrine of Tempus (god of war) This vacant building stands on the lakeshore and has a crow-haunted steeple protruding from its peak. Unlike the mead hall, which is well
cared for, the shrine’s painted icons of the god of war wielding a flaming sword are chipped and faded, and its spacious interior stands mostly empty except for a long table on which rests a body covered
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars spread word of Ilmater’s faith not out of devotion, but to control their lessers. If people believe their suffering is worthy, they are less likely to demand safer conditions, higher pay, or more
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars spread word of Ilmater’s faith not out of devotion, but to control their lessers. If people believe their suffering is worthy, they are less likely to demand safer conditions, higher pay, or more
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.”
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars spread word of Ilmater’s faith not out of devotion, but to control their lessers. If people believe their suffering is worthy, they are less likely to demand safer conditions, higher pay, or more
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.” Mike Schley The High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars spread word of Ilmater’s faith not out of devotion, but to control their lessers. If people believe their suffering is worthy, they are less likely to demand safer conditions, higher pay, or more
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.” Mike Schley The High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and
undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah. Sahuagin constantly war on any peoples living near their territory
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and
undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah. Sahuagin constantly war on any peoples living near their territory
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trade Way. Huge stables cater to travelers’ mounts, while a community of shield dwarf ironsmiths draws even residents of the Upper City with their skill. Little Calimshan. This walled community’s
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dock Ward The Dock Ward was long considered the most dangerous district in the city, but the Field Ward has since taken that title. I don’t doubt the residents of the Dock Ward are glad of it, for in
literate people in the city. Yes, most of its taverns are inhabited by habitual drinkers, and far too many inns charge by the hour. But all must concede this: the residents of the Dock Ward often work the