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Returning 35 results for 'conduct reserves grim to her rage'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Returned Walking the Path of Phenax doesn’t restore a soul to its life. Those who return from the Underworld are hollow shells inhabited by grim and purposeless spirits. These Returned are
. There’s no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Returned Walking the Path of Phenax doesn’t restore a soul to its life. Those who return from the Underworld are hollow shells inhabited by grim and purposeless spirits. These Returned are
. There’s no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spread the tale of her failure. As they agreed, Mara unleashed her rage with a supernatural, ear-bloodying scream. She slew Dranzorg barehanded and then, taking up his axe, felled the warlord’s troops
Halvhrests lived peacefully in their new home for several years before mysteriously vanishing. Those who investigated found no trace of the family but were deeply unsettled by the house. Grim tales rapidly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spread the tale of her failure. As they agreed, Mara unleashed her rage with a supernatural, ear-bloodying scream. She slew Dranzorg barehanded and then, taking up his axe, felled the warlord’s troops
Halvhrests lived peacefully in their new home for several years before mysteriously vanishing. Those who investigated found no trace of the family but were deeply unsettled by the house. Grim tales rapidly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tragedies in area M14 allows Endelyn to foresee the arrival of visitors and glimpse their fates, which she communicates to them through grim performances that she calls her “auguries.” Endelyn claims to be
futures and who strike a proper bargain with her (as described in “Bargaining with Endelyn” earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tragedies in area M14 allows Endelyn to foresee the arrival of visitors and glimpse their fates, which she communicates to them through grim performances that she calls her “auguries.” Endelyn claims to be
futures and who strike a proper bargain with her (as described in “Bargaining with Endelyn” earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Warning. When Purphoros attacked Heliod in a destructive rage, Heliod demanded that Kruphix intervene. Kruphix constrained the forge-god’s mind and memory in punishment for his attack. He warned all
consider the Silence a terrible mistake that led to the rise of the usurper god Xenagos, but followers of Kruphix know that it was a grim necessity to prevent far worse calamity.
Theophilian
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Warning. When Purphoros attacked Heliod in a destructive rage, Heliod demanded that Kruphix intervene. Kruphix constrained the forge-god’s mind and memory in punishment for his attack. He warned all
consider the Silence a terrible mistake that led to the rise of the usurper god Xenagos, but followers of Kruphix know that it was a grim necessity to prevent far worse calamity.
Theophilian
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character becomes afflicted with the yugoloth’s curse. Malaxxix can spy upon any creature so afflicted and can teleport to a cursed creature at will. Malaxxix typically reserves this attention for creatures
teleport to the characters’ location, attempt to slay the buffoonish mortals, and reclaim the treasures.
Roleplaying Malaxxix Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character becomes afflicted with the yugoloth’s curse. Malaxxix can spy upon any creature so afflicted and can teleport to a cursed creature at will. Malaxxix typically reserves this attention for creatures
teleport to the characters’ location, attempt to slay the buffoonish mortals, and reclaim the treasures.
Roleplaying Malaxxix Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
humanoid figures in dusty robes draped in cobwebs, their eyes and mouths stitched shut. Armed with brushes and clay pots of pigment, they paint the walls and pillars with grim, poorly rendered illustrations
the skull or sits in the throne must succeed on a DC 16 Charisma saving throw or become cursed with the Rage of Karagos. When cursed, the creature gains 50 temporary hit points and goes berserk. Until
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
humanoid figures in dusty robes draped in cobwebs, their eyes and mouths stitched shut. Armed with brushes and clay pots of pigment, they paint the walls and pillars with grim, poorly rendered illustrations
the skull or sits in the throne must succeed on a DC 16 Charisma saving throw or become cursed with the Rage of Karagos. When cursed, the creature gains 50 temporary hit points and goes berserk. Until
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its soul goes to the Nine Hells. Hags are usually content to wait and conduct their own business, allowing mortals to come to them when the perceived need is great enough. Instead of being interested
depletes the community of good-hearted folk as they succumb to her evil and selfish plans. The mood of the town becomes unwelcoming, grim, moody, or outright hostile toward newcomers and travelers. Even
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its soul goes to the Nine Hells. Hags are usually content to wait and conduct their own business, allowing mortals to come to them when the perceived need is great enough. Instead of being interested
depletes the community of good-hearted folk as they succumb to her evil and selfish plans. The mood of the town becomes unwelcoming, grim, moody, or outright hostile toward newcomers and travelers. Even
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthy—and slow—search. Paolo and his cousins are surprised to see the characters but aren’t deterred from their hunt. If a character
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthy—and slow—search. Paolo and his cousins are surprised to see the characters but aren’t deterred from their hunt. If a character
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Stealth) check. If multiple party members attempt the same task, have them make a group check instead. N2. Wailing Moat Hundreds of voices wail in rage and frustration from a moat of viscid slime that
. When the wights appear, read: A half dozen long-dead soldiers crawl out from underneath the wreckage and get to their feet, their faces grim with determination as they unsheathe their rusty swords
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Stealth) check. If multiple party members attempt the same task, have them make a group check instead. N2. Wailing Moat Hundreds of voices wail in rage and frustration from a moat of viscid slime that
. When the wights appear, read: A half dozen long-dead soldiers crawl out from underneath the wreckage and get to their feet, their faces grim with determination as they unsheathe their rusty swords
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Grim Hollow Heritages The following sections present the heritages available to players in a Grim Hollow campaign, divided into the three categories of common heritages, rare heritages, and eldritch
Quick Initiative
Stalwart Reserves Exploration Traits
Darkvision
Helping Hand
Power Nap Roleplaying Traits
Dreamwalking
Improviser
Inborn Perception Grudgels Legends in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
taken lightly, and that a good laugh will serve them better than a grim attitude. When Garl cavorts with mischief on his mind, Moradin’s beard might end up woven with giggling flowers, and Gruumsh’s axe
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details