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Returning 35 results for 'conduct roles given to her runes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Magic Items
Baldur’s Gate: Descent into Avernus
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
;s scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status.
Higher castes include orange grungs, which are elite
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Half-Elf Names
Half-elves use either human or elven
naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
, and his early years struggling as a brewer, metalsmith, and stonecarver. 11b. Prospecting Years Frescoes. Stone panels set into the north and south walls bear frescoes and Dwarvish runes.
Displays
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
, and his early years struggling as a brewer, metalsmith, and stonecarver. 11b. Prospecting Years Frescoes. Stone panels set into the north and south walls bear frescoes and Dwarvish runes.
Displays
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett’s Negotiations Allow the characters to research the Northern Wastes or conduct any business in Kalaman. Afterward, Darrett seeks out the characters and relates the following information
: Marshal Vendri has agreed to send Darrett and the characters to the Northern Wastes to investigate the Dragon Army’s agenda there. Darrett will be given command of a few hundred soldiers. To avoid drawing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett’s Negotiations Allow the characters to research the Northern Wastes or conduct any business in Kalaman. Afterward, Darrett seeks out the characters and relates the following information
: Marshal Vendri has agreed to send Darrett and the characters to the Northern Wastes to investigate the Dragon Army’s agenda there. Darrett will be given command of a few hundred soldiers. To avoid drawing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter — what the frost giants call the Ice That Never Melts. The runes told
Zhentarim mage, Nilraun Dhaerlost. Nilraun was dragged before Storvald and came to realize that the frost giants were searching for the Ring of Winter. As the runes had foretold, Nilraun was also
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter — what the frost giants call the Ice That Never Melts. The runes told
Zhentarim mage, Nilraun Dhaerlost. Nilraun was dragged before Storvald and came to realize that the frost giants were searching for the Ring of Winter. As the runes had foretold, Nilraun was also
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
allow those similarities to blind you to their unique traits.
Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the group’s welfare. First
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
allow those similarities to blind you to their unique traits.
Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the group’s welfare. First
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
. Characters must be at least 16th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
. Characters must be at least 16th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
. Priests of Tempus teach that war conducted properly is fair in that it oppresses all sides equally, and that in any given battle, a mortal might be slain or might become a great leader among his or her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
. Priests of Tempus teach that war conducted properly is fair in that it oppresses all sides equally, and that in any given battle, a mortal might be slain or might become a great leader among his or her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm — which is understandable given their history. They speak softly in caves
surface cousins. They reveal these aspects most easily among their own kind, and to those they come to trust.
The svirfneblin assign defined roles to each gender but hold females and males in equal
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
passing between districts. Arbrumel (Harbor District). Docks of varying size accommodate arriving ships. Local vessels with proper authorizations are given cursory inspections, and Morencian cutters
arcanum center. This is Morencia’s smallest district, where only matters of governance and academia occur. Councilmembers, professors, students, and guests arrive from other districts to conduct their daily business here.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm — which is understandable given their history. They speak softly in caves
surface cousins. They reveal these aspects most easily among their own kind, and to those they come to trust.
The svirfneblin assign defined roles to each gender but hold females and males in equal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
given to other hags — as long as the oath isn’t given with the fingers crossed. Some humanoids make the mistake of thinking that the hags’ rules of conduct apply to all creatures. When confronted by such
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a) for questioning. Given strict instructions not to kill anyone, the nycaloth knocks creatures unconscious instead of killing them, then drags them to the headmaster’s office
9th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a) for questioning. Given strict instructions not to kill anyone, the nycaloth knocks creatures unconscious instead of killing them, then drags them to the headmaster’s office
9th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
given to other hags — as long as the oath isn’t given with the fingers crossed. Some humanoids make the mistake of thinking that the hags’ rules of conduct apply to all creatures. When confronted by such
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Agganor, the village’s tiefling midwife, and her adult son, Grin. The cottage has locked shutters over its windows. The door, which is also locked, has row upon row of ornate runes burned into it. Most