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Returning 18 results for 'conduct rotation game to her rebuke'.
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consult relation game to her refuge
contact rotation gain to her refuse
consult rotation gain to her refuse
contact rotation gain to her rebuke
consult rotation game to her refuge
Monsters
Curse of Strahd
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix A: Shared Campaigns Coordinating a regular schedule of D&D game sessions, to keep a campaign active and vibrant, can be a challenge. If the campaign’s only Dungeon Master or enough players
create your own shared campaign for a school D&D club, at a game store, a library, or anywhere else where D&D players and DMs gather. A shared campaign establishes a framework that allows a player to take
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can free Zybilna and count on her help in return—perhaps even gaining a wish spell for their trouble. Before your first game session in this chapter, follow these steps to help make the players
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
each other’s company while singing, dancing, and playing games. Argantle is playing a chess-like game called Crowns with her cousin, Jagu, when a howling wind warns her of the party’s approach, giving
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Why Are You Here? As a resident of Clifftop, you’ve got a reputation. What is it, and how did you earn it? Are you a new prodigy, or an old retired hero who’s just getting back into the game? As
expected to adhere to its codes of conduct. Less reputable characters can find work with the Deathgate Adventurers’ Guild in Middle Tavick’s Landing. There’s a long-standing rivalry between the two
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pawns in an ancient game. First and foremost, the dragons of the Chamber are observers, gathering information about new aspects of the Prophecy and sharing it with their elders in Argonnessen. They are
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
Cycle, the time it takes for the largest gear in Mechanus to complete a single rotation. However, on at least one occasion, the march came early, and legions of modrons wreaked widespread havoc as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
the casino. As she pockets the worms for use in dark rituals, Putrice is happy to explain how the luck-based machines work. A game of slots costs 1 razorleaf to play. When a participant inserts a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
social situations, much as Charisma would, when a character’s understanding of a code of conduct is the most defining factor in the way a social interaction will play out. You might also call for an
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Nespers, a human family of pumpkin and squash farmers. The goblins, Blik and Flik, are wearing eyeless, hollowed-out pumpkins on their heads and playing a game of blind tag. While wearing the pumpkins, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
amounts of stone became available for building. The laborers also took the time to build a tavern, the Miner’s Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
of darts has become an obsession among the bored miners and soldiers, and anyone with real skill at the game has a chance of talking their way past the guard at the door to engage in a match. Haunted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a patron deity of miners, earth, or protection 5 Cistern providing drinking water for miners 6–7 Guardroom 8 Kitchen used to feed workers 9 Laboratory used to conduct tests on strange minerals
trophies 30–32 Game room used to entertain visitors 33–50 Guardroom 51 Kennel where monsters or trained animals that protect the stronghold are kept 52–57 Kitchen designed to prepare exotic foods for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often the best wolf riders and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the trade route. Noteworthy establishments include a rustic inn called the Gilded Horseshoe and a friendly festhall called the Gambling Golem, where card games and a local marbles game known as
purposes: they defend Luskan against seafaring enemies, they conduct legitimate sea trade up and down the Sword Coast, and they raid and plunder the island kingdoms to the west (and the occasional settlement
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
phosphorescent fungi from the grove below. They need its light for close work, such as reading, and the fungus is edible. Crude equipment for cooking, skinning game, tanning hides, and other basic gear fills the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator. If the dragon dies, the rodents and birds lose
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often