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Returning 8 results for 'conducting charge'.
Other Suggestions:
consulting charge
connecting charge
conducting change
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Conducting Wand, Common This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around. The music can be heard out
to 120 feet and ends when you stop waving the wand. Regaining Charges. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wand of Conducting Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out
to a range of 60 feet and ends when you stop waving the wand. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
wand can use an action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when the holder stops waving the wand. The wand
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
among the items available for purchase. If the characters seem interested in conducting a transaction, Trinket produces the unicorn horn and says, “Very hard to come by, unicorn horns, and one never
electrically charged storm clouds for at least 10 minutes. Once charged, the balloon can stay airborne for 8 hours, moving at up to 8 miles per hour. If the balloon loses its charge while aloft, it plummets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
leader is Yantha Coaxrock, a young female mage who splits her time and energy between conducting magical research in Blingdenstone, aiding the svirfneblin enclave in Mantol-Derith (see chapter 9), and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B) is conducting a routine inspection of the dungeon. The characters can hear the dwarf’s echoing footfalls as he approaches their location. If he sees intruders and is outnumbered
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The






