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Returning 35 results for 'cone recluse guide to have reflections'.
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Monsters
Waterdeep: Dragon Heist
, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Teleporter Ring. Manafret wears a teleporter ring (see
blood (see “Poisons” in chapter 8 of the Dungeon Master’s Guide) into the stew before asking them to taste it and give him an honest critique.
Monsters
Spelljammer: Adventures in Space
a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8);{"diceNotation":"6d8","rollType":"damage
helms (see the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass
Monsters
Spelljammer: Adventures in Space
":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed
a lunar dragon’s hoard are one or more spelljamming helm;spelljamming helms (see the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Strixhaven: A Curriculum of Chaos
":"1d6", "rollType":"recharge", "rollAction":"Illuminating Shadow Breath"}. Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area
Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others.Psychic, Radiant
Monsters
Spelljammer: Adventures in Space
a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold Breath
’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid
Monsters
Spelljammer: Adventures in Space
a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold
the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other
Monsters
Bigby Presents: Glory of the Giants
"}. The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Monsters
Icewind Dale: Rime of the Frostmaiden
Dart","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ice Dart","rollDamageType":"cold"} cold damage.
Cone of Cold (Recharges after a
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
Magic Items
Tasha’s Cauldron of Everything
"Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Monsters
Eberron: Rising from the Last War
cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8);{"diceNotation":"5d8+8","rollType":"damage","rollDamageType":"psychic"} psychic damage and be
character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness.
Madness of Dyrrn
d6
Flaw (lasts until cured)
1
“There&rsquo
Monsters
Tomb of Annihilation
charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
Guide to determine the hit points of an inanimate object if they become necessary.
A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of
Outlander
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or
table to determine your occupation during your time in the wild, or choose one that best fits your character.
d10
Origin
1
Forester
2
Trapper
3
Homesteader
4
Guide
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adjudicating Areas of Effect Many spells and other game features create areas of effect, such as the cone and the sphere. If you’re not using miniatures or another visual aid, it can sometimes be
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adjudicating Areas of Effect Many spells and other game features create areas of effect, such as the cone and the sphere. If you’re not using miniatures or another visual aid, it can sometimes be
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
Revivify
Summon fey *
4th Level
Divination (ritual)
Fire shield
Summon elemental *
5th Level
Cone of cold
6th Level
Flesh to stone
7th Level
Symbol
8th Level
Incendiary cloud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sinkhole has formed near the east wall.
The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sinkhole has formed near the east wall.
The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
Revivify
Summon fey *
4th Level
Divination (ritual)
Fire shield
Summon elemental *
5th Level
Cone of cold
6th Level
Flesh to stone
7th Level
Symbol
8th Level
Incendiary cloud
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Areas of Effect on a Grid The Dungeon Master’s Guide includes the following short rule for using areas of effect on a grid. Choose an intersection of squares as the point of origin of an area of
template, follow all the rules in the Player’s Handbook for placing the associated area of effect. If an area of effect, such as a cone or a line, originates from a spellcaster, the template should
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Areas of Effect on a Grid The Dungeon Master’s Guide includes the following short rule for using areas of effect on a grid. Choose an intersection of squares as the point of origin of an area of
template, follow all the rules in the Player’s Handbook for placing the associated area of effect. If an area of effect, such as a cone or a line, originates from a spellcaster, the template should
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
the characters show kindness to the clockwork effigy, it accompanies them and tries its best to be helpful and entertaining. It knows its way around the castle and can serve as a silent guide. If one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
the characters show kindness to the clockwork effigy, it accompanies them and tries its best to be helpful and entertaining. It knows its way around the castle and can serve as a silent guide. If one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their path. The journey to Azumar takes a few days. A Bedine guide fills each night around the campfire with horrifying stories about the accursed city. Ogruhl the Dragon Tortoise If you use this
dragon turtle stat block with the following changes: It speaks Draconic and Terran. It lacks a swimming speed and the Amphibious trait. Its breath weapon is a 60-foot cone of abrasive sand instead of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their path. The journey to Azumar takes a few days. A Bedine guide fills each night around the campfire with horrifying stories about the accursed city. Ogruhl the Dragon Tortoise If you use this
dragon turtle stat block with the following changes: It speaks Draconic and Terran. It lacks a swimming speed and the Amphibious trait. Its breath weapon is a 60-foot cone of abrasive sand instead of