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Returning 21 results for 'conferred records giving to have reflections'.
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Monsters
Strixhaven: A Curriculum of Chaos
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
the following to give them context about this evil spellcaster:
Murgaxor is a bullywug who attended Strixhaven 200 years ago. He was a member of Witherbloom College, though there are no records of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
the following to give them context about this evil spellcaster: Murgaxor is a bullywug who attended Strixhaven 200 years ago. He was a member of Witherbloom College, though there are no records of him
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Chalice. A constellation of a life-giving goblet
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
herself as rhymes in the Elvish script. Throughout these records, Endelyn acknowledges that not every future she glimpses comes to pass, for any possible future can be negated by another. The black books
three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
dances and crackles, giving off pleasant warmth. A door to the north bears the Knight card, while a door to the west bears the Euryale card. A door to the east shows the back of a card.
A handsome
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
(see “Treasure” below) and a brittle tome with a black, eight-pointed star on its front cover. This brittle tome records the various meetings of the Wizards of the Ebon Star. One passage explains, in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Unfortunately for them, most of the obelisks built to protect Netheril were stolen or otherwise lost over time, as were records of their purpose and information about how to activate them.
Y22. Tower of
clutch the chamber’s walls, giving it the appearance of a colossal floating crown.
Skydock Spire stands 120 feet tall, and the glass chamber magically floats 30 feet above it. The chamber slowly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
quills. It also holds thick books of tax records dating back to the times of the baron’s father, grandfather, and great-grandfather. The baron wears a signet ring and carries three keys: one that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succeeds on a DC 17 Dexterity check. Treasure. The chest weighs 65 pounds and is trapped (see “Trap” below). It contains three thin, black-covered ledgers with entries written in Infernal (records of Duke
say an unkind word about the Vanthampurs for the rest of her life. The prisoner in the southern cage is Kaejil Orûnmar (neutral evil male human commoner), a tax collector who has been giving the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
see a logbook filled with records of Dran Enterprises trade transactions, which is worth 250 gp to Acq Inc Head Office. A character can steal the logbook with a successful DC 12 Dexterity (Sleight of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
or similar magic opens the windows, as does speaking the command word “canzus” within 10 feet of them. Only Zybilna and her quasit, Iggrik, know the command word. P21. Records Room The door to this
inkpot, and his bloodshot eyes are fixed on a sheet of parchment in front of him.
This room contains records of Zybilna’s dealings with mortals, including contracts, pacts made with warlocks, and