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Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide.
Horrific Offspring. It’s possible to restore a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Kruphix Many pray to Kruphix when they need to find something lost, but few dedicate themselves to his worship. Cults devoted to Kruphix fiercely guard their secrets, and their initiates
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mongrelfolk Mongrelfolk are humanoids that have undergone, or whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being
camouflage while hunting in the wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide. Horrific Offspring. It’s possible to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a newer addition that houses the mad and deformed who have been brought up from the catacombs. The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, occasionally breaking off small garrisons (often of one type of goblinoid) to guard territory that needs to be held. A host usually marches at night, with outriders, who carry messenger ravens, traveling ahead
might be accepted as auxiliary units in the host, if they prove to be capable and trustworthy. Typically, a goblinoid host seeks to retain enough of the population in a conquered settlement for the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
candidate’s alliance with Zinzerena’s secret cult. Eilistraee Most drow know nothing of Eilistraee. Matron mothers of the most powerful houses closely guard the scrolls that chronicle her existence. They
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
cover any of the following options: A corrupt member of the Neverwinter city guard might help get the characters into the holes for a price. But that guard might also charge a higher and previously
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcasting and psionic communion. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
Initially, an alhoon can be difficult to distinguish from a
alhoon’s mind is transferred to the periapt where it remains in communion with any other trapped alhoon minds, as well as the souls of those sacrificed.
The undeath conferred by a periapt of mind
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
guard, usually because you failed to notice foes being stealthy or you were startled by an enemy with a special ability, such as the gelatinous cube’s Transparent trait, that makes it exceptionally
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the aarakocra of Kir Sabal, and she’s made numerous treks to Nangalore to retrieve rare flowers. Eku also knows about the evil gargoyles that guard Omu, though she’s never fought them, and the guardian
guide characters to Firefinger and Dungrunglung. They’ve also heard stories about an old woman in Mbala who can animate the dead in such a way that the zombies retain the abilities and memories they had
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
” section at the end of this chapter. X5: Cosmologium Sarah Dahlinger Two menacing slaadi guard Illithinoch’s orrery A massive iron orrery fills the center of this room, its numerous arms spinning
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a guest being supervised by a guard until the caravan departs. If the dwarves of Horn Enclave somehow find out that the characters are members of Acquisitions Incorporated, permanent incarceration or
, for the storage of any additional gifts during the celebration. After that time, Thoman Dhargun will retain one key and Horn Enclave shall retain the other.”
Rizwin then grows suddenly stern. “Please
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone