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Returning 35 results for 'conferred robes guard to have reflects'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Watch The first soldiers you see in service to the city will be the members of the City Guard who patrol the roads leading to Waterdeep, watch the walls, guard civic structures, and protect
magisters. Waterdeep’s streets, however, are policed by an altogether different force: the City Watch. The similarity of their names often confuses newcomers, so I offer this handy mnemonic: “The Guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“black robes” as a result) and the City Guard force that always accompanies them. Be aware that magisters can pass a sentence without a trial. It behooves you to treat them with proper respect. If you
controlled by the Lords of Waterdeep long before you see its walls. If you’ve come from the south by the Trade Way, you’ll have met the City Guard at their post at Zundbridge. From the north by way of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vilnius with a successful DC 12 Wisdom (Perception) check. Vilnius wears scorched robes, his unkempt hair is half burned away, and his face and arms are covered with blisters from magic fire. He is the
—guard the temple. Barbaric mountain folk use the temple for shelter. Treasure Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
successful DC 15 Dexterity check to open. 13. Guard Rooms This guard room is intentionally set in the midst of the family rooms and the master suite. The guards are responsible for safeguarding the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Mondath (see appendix D) in her purple robes, accompanied by a dozen guards. Even the governor cautions characters against attacking such a formidable force, especially when any lower-level officer
the Dragon and that they are collecting loot “for the great hoard that will usher in the reign of the Queen of Dragons.” They know that the cult has a clutch of dragon eggs under heavy guard in a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Frulam Mondath (see appendix D) in her purple robes, accompanied by a dozen guards. Even the governor cautions characters against attacking such a formidable force, especially when any lower-level officer
Dragon and that they are collecting loot “for the great hoard that will usher in the reign of the Queen of Dragons.” They know that the cult has a clutch of dragon eggs under heavy guard in a cave at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
approaching with light draws the attention of the drow in the guard towers and the vrocks in area 17. The north end of the fortress grounds is where the drow cultivate food using the labor of
drow in the courtyard, invaders must contend with the drow in the guard towers, who can target creatures both inside and outside the courtyard. Each of the guard towers (areas 18a through 18d) is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
modest, and Sangarians value fashionable dress. Men’s attire consists of baggy trousers, handwoven shoes, and robes or tunics secured with wide cloth belts. Women typically dress in layers, sporting
curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash’s forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prefers to dine. Treasure. The kitchen contains a small box of spices worth 25 gp. L2d. Storage Adjacent to the kitchen is a modest storage space that holds food, kitchen supplies, and spare robes
Immortal Lotus monks (see the accompanying stat block) are tending the garden and drawing fresh water from the well. If the monks are aware that the characters are nearby, they’re standing guard and ready to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trying to stir up dissent. Constable Jute Constable Jute (LG female human guard) is a rarity in the militia — an honorable and honest public servant. She is noticeably nervous and reticent when first asked
about the Lantern Ghost case, as a result of the warnings that she and the other members of the militia have received. Being an honest guard means that Jute is already the target of scorn from her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
red tattoos. Two humans in simple red robes accompany him.
“Welcome to the answering ceremony,” the tattooed man intones, “where astrology and prophecy intertwine to answer all. What is your question
in the south wall bears a carved pattern of stars arranged in a circle.
The door is a mimic trained to guard the staircase. It functions like an ordinary door until a creature it doesn’t recognize
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
guard their masters’ possessions, roam the battlefields of the Abyss to ensure the loyalty of troops, or bring swift death to their enemies. Branded and Bound. When a demon earns the attention of a
slime. It’s possible to steal such a weapon, but a molydeus deprived of its weapon will stop at nothing to regain it. The weapon a molydeus wields reflects the nature of its master. Those that serve
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Precognitive Mage
Rakdos
Rakdos Lampooner
Rakdos Performer
Reckoner
Rubblebelt Stalker
Scorchbringer Guard
Servitor Thrull
Shadow Horror
Sire of Insanity
Skittering Horror
Skyjek Roc
tapestry of guilds. The ten guilds are detailed in chapter 2, and each section includes a background that reflects a character’s membership in the guild. This chapter also describes opportunities for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
height, and crystalline windows punctuate its summit. At the tower’s base stands a single stone door. Four hulking draconians guard the door, while armored dragonnels and their riders circle above.
An
2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the tower’s entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
runes as follows: “That which falls can rise again.” DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you.
“It seems that I must deal with you myself. A pity it must end this way
admits to being the Black Spider, and to using the Cragmaw goblins and the Redbrands to ensure that Wave Echo Cave remains his secret. He will say or do anything to put the characters off their guard
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After a short wait, a middle-aged human woman enters, wearing fine red robes embroidered with stylized ki-rins. She introduces herself with amiable professionalism as Grand Secretary Wei. The
wishes the characters to guard her handpicked scholar as they delve into the Old City. Of particular interest to Wei are the diaries of the Mountain Cloud Empress, which would have been kept along with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
robes and black-feathered cowls of air cultists, while others are dressed in the green of the water cultists. Each person bears a placard around his or her neck, reading “I am punished.”
The refugees
guard.
Five Crushing Wave reavers and a Howling Hatred priest wearing a balloon pack watch the outer camp. (See chapter 7 for the cultists’ statistics and rules for the balloon pack.) The figures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cynidicean’s robes contain a full waterskin and two days of rations. B49: Living Room Faded wall hangings, cracked sculptures, and frayed divans decorate this ornate living room. Two rusty iron statues
gargoyles guard this room. The gargoyles are hostile toward the characters but don’t pursue them beyond the room. Treasure. The desk’s bottom drawer is locked. As an action, a character can open the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attending to guard duty. It would rather roll around on the ice and engage in light conversation with new arrivals. Characters can befriend Ukuma by tossing it a fish or some other tasty morsel. Ukuma
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainen’s magnificent mansion Dungeon Creator A dungeon reflects its creators. A lost temple of the
Death Trap. This dungeon is built to eliminate any creature that dares to enter it. A death trap might guard the treasure of a villainous wizard, or it might be designed to lure adventurers to their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of glass sits on the muck atop a low hill. The oval reflects the surrounding mist-shrouded landscape with supernatural clarity. The oval looks like a giant mirror, but it functions as a door between
the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
outside, looking for all the world like frozen statues.
Six demos magen (see appendix C) guard the entrance to this store. They attack anyone who tries to steal the silks on display (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
. Arauthator moves in and out of the lair using underwater passages. The Draakhorn was here when Maccath came to Oyaviggaton, but a group of humans wearing distinctive robes came to the iceberg half a year ago
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
. Arauthator moves in and out of the lair using underwater passages. The Draakhorn was here when Maccath came to Oyaviggaton, but a group of humans wearing distinctive robes came to the iceberg half a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sacrifices to Dendar the Night Serpent in a sprawling underground temple beneath the ruins of Omu’s royal palace (area 20); the temple is described in chapter 4. The yuan-ti guard the entrances to the
human mages) named Dyrax (male), Thazma (female), Yamoch (male), and Zagmira (female). Their red robes, shaved heads, and sallow complexions betray their allegiance to Thay. Eight mercenaries (LE male
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, potion of healing Leatherworker’s tools Leather armor, boots Smith’s tools Armor, weapons Weaver’s tools Cloaks, robes If all the above requirements are met, the result of the process is an item of the
corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients Item Rarity CR Range Common 1–3 Uncommon 4–8 Rare 9–12 Very rare 13–18
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
when the guard is slain. These guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
that covers the opening to this guard post is of loose weave, allowing the fire giant guard in the dark recess to clearly see whoever enters the corridor. If intruders are spotted, he sounds his great
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
: Abandoned Room A greenish, viscous slime covers the floor and walls of this bare room. In the middle lies a single decomposing corpse in blue robes and a brass mask.
The walls and floors of this