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Returning 33 results for 'confers within resizing'.
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corners within resting
converse within resting
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Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
win.
8 A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps
.
3 An adult sapphire dragon regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4 A drow priestess of Lolth and several yochlol
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
win.
8 A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps
.
3 An adult sapphire dragon regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4 A drow priestess of Lolth and several yochlol
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Whetstone 1 cp 1 lb.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item--an orb
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the size of their heads, and see the inn from an entirely different perspective. They cannot detect any magical effect upon themselves that could be ended, and the resizing appears permanent
: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage. Onyx’s relative speed likely allows her to move anywhere within the inn on her turn. On her turn, she uses her action to make a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Whetstone 1 cp 1 lb.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item--an orb
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the size of their heads, and see the inn from an entirely different perspective. They cannot detect any magical effect upon themselves that could be ended, and the resizing appears permanent
: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage. Onyx’s relative speed likely allows her to move anywhere within the inn on her turn. On her turn, she uses her action to make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item — an orb, a crystal, a rod, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item — an orb, a crystal, a rod, a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms in an unoccupied space within 15 feet of the creature. The new
-quarters cover. A creature within 5 feet of a burrow can pull a cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms in an unoccupied space within 15 feet of the creature. The new
-quarters cover. A creature within 5 feet of a burrow can pull a cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolves’ altar, the characters must smash through the altar or burrow
, frozen landscape. Few dare to venture near the high walls of its easternmost edge, and little is known of what might live on or within the glacier. Rivermoot This small village stands at the west end of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolves’ altar, the characters must smash through the altar or burrow
, frozen landscape. Few dare to venture near the high walls of its easternmost edge, and little is known of what might live on or within the glacier. Rivermoot This small village stands at the west end of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the origin of wooden buildings and other large wooden objects. Investigation. You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can
vehicle’s condition 15 Take a tight corner at high speed 20 Leatherworker’s Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the origin of wooden buildings and other large wooden objects. Investigation. You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can
vehicle’s condition 15 Take a tight corner at high speed 20 Leatherworker’s Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
overhead when they first met. Ask any characters within earshot (as they will be if they’re acting as tag-along wedding guests) to make Wisdom (Perception) checks, with the highest check overhearing
Lord Horn. Lady Kira Horn and Lord Zardak Horn (NG female and male dwarf veterans) arrive halfway through lunch. Zardak is half-blind and periodically confers with his wife to make sure he is speaking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
overhead when they first met. Ask any characters within earshot (as they will be if they’re acting as tag-along wedding guests) to make Wisdom (Perception) checks, with the highest check overhearing
Lord Horn. Lady Kira Horn and Lord Zardak Horn (NG female and male dwarf veterans) arrive halfway through lunch. Zardak is half-blind and periodically confers with his wife to make sure he is speaking
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cottage within eight days. Bavlorna provides three pieces of information before spitting into her hand and requiring the characters to shake it, thus sealing the bargain: Loomlurch is a giant
Skabatha’s portrait within the agreed-upon time, each character who agreed to the bargain must succeed on a DC 19 Charisma saving throw or be cursed. While cursed in this way, the character loses one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cottage within eight days. Bavlorna provides three pieces of information before spitting into her hand and requiring the characters to shake it, thus sealing the bargain: Loomlurch is a giant
Skabatha’s portrait within the agreed-upon time, each character who agreed to the bargain must succeed on a DC 19 Charisma saving throw or be cursed. While cursed in this way, the character loses one