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Returning 35 results for 'confession risk grow to have realize'.
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Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
An ogre has acquired a deep dragon wyrmling as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large.
2
An inquisitive deep dragon wyrmling has made
Magic Items
Tasha’s Cauldron of Everything
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full threat, few risk using the Crook of Rao&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
Backgrounds
Sword Coast Adventurer's Guide
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
blind to my shortcomings and the risk of failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my unpredictability
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my unpredictability.
6
It takes true
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
attention.
3
The sea is beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity saving throw or take 5 (1d10) bludgeoning damage from falling debris. Once the dust clears, the characters realize that fallen rock has buried both ends of the passageway. However, a new passage has
opened in one of the walls, offering a possible escape route. It’s clear that the route the party was following has been permanently blocked by tons of rubble, and runs the risk of triggering another collapse if the characters attempt to dig out.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity saving throw or take 5 (1d10) bludgeoning damage from falling debris. Once the dust clears, the characters realize that fallen rock has buried both ends of the passageway. However, a new passage has
opened in one of the walls, offering a possible escape route. It’s clear that the route the party was following has been permanently blocked by tons of rubble, and runs the risk of triggering another collapse if the characters attempt to dig out.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area Y7), if she’s still alive. Within a few minutes, the spyder-fiends in Pandesmos instinctively realize their general has been sealed away again. They desert their posts to engage in vicious
infighting to determine who among them will lead. The spyder-fiend battle lines falter. The characters don’t encounter any more raklupises in Pandesmos—the raklupises are too busy jockeying for power to risk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area Y7), if she’s still alive. Within a few minutes, the spyder-fiends in Pandesmos instinctively realize their general has been sealed away again. They desert their posts to engage in vicious
infighting to determine who among them will lead. The spyder-fiend battle lines falter. The characters don’t encounter any more raklupises in Pandesmos—the raklupises are too busy jockeying for power to risk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
view, is to take a risk that the orog won’t one day rise up and usurp power from the chief. Because of this sentiment, orogs are secreted away by priestesses of Luthic and raised out of the sight of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
view, is to take a risk that the orog won’t one day rise up and usurp power from the chief. Because of this sentiment, orogs are secreted away by priestesses of Luthic and raised out of the sight of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been troubled. The Living Guildpact is absent, but the Guildpact comes and goes. The Worldsoul has not changed, nor has the will of Mat’Selesnya: the conclave’s main goal is to grow, as it
to see this beloved community grow, flourish, and thrive in peace. But as much as it values peace within the community, it displays incredible ferocity when that harmony is threatened. Selesnya’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a D&D campaign runs the risk of retreading the same ground long after the enjoyment’s gone. Just as actors or writers drift away from those other mediums, so can players — the actors and writers of a
D&D game. Games stagnate when the story meanders too long without a change in tone, when the same villains and similar adventures grow tiresome and predictable, and when the world doesn’t change
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been troubled. The Living Guildpact is absent, but the Guildpact comes and goes. The Worldsoul has not changed, nor has the will of Mat’Selesnya: the conclave’s main goal is to grow, as it
to see this beloved community grow, flourish, and thrive in peace. But as much as it values peace within the community, it displays incredible ferocity when that harmony is threatened. Selesnya’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
shape events in the city that point toward the danger Gracklstugh faces — and how unprepared the city is for it. But with each moment the characters spend in the City of Blades, they run the risk of having escaped the drow only to be enslaved by the duergar.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a D&D campaign runs the risk of retreading the same ground long after the enjoyment’s gone. Just as actors or writers drift away from those other mediums, so can players — the actors and writers of a
D&D game. Games stagnate when the story meanders too long without a change in tone, when the same villains and similar adventures grow tiresome and predictable, and when the world doesn’t change
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
shape events in the city that point toward the danger Gracklstugh faces — and how unprepared the city is for it. But with each moment the characters spend in the City of Blades, they run the risk of having escaped the drow only to be enslaved by the duergar.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
severe, causing it to grow darker and colder or causing portraits to animate in unsettling ways. By the end of this séance, the spirit has either set the party on the path to wake the house or has
done it themselves: Dalk Dranzorg: “SHE IS COMING … FREE ME … UNDER STAIRS”. Dalk has lost his patience with the party. He demands they free him from area 5a. If the characters realize who he is, he
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
severe, causing it to grow darker and colder or causing portraits to animate in unsettling ways. By the end of this séance, the spirit has either set the party on the path to wake the house or has
done it themselves: Dalk Dranzorg: “SHE IS COMING … FREE ME … UNDER STAIRS”. Dalk has lost his patience with the party. He demands they free him from area 5a. If the characters realize who he is, he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
depth to the conflict. Perhaps a squad of warforged attacks a foundry in Sharn. After repelling the attack, the adventurers realize that the owners are mistreating the warforged who work the forges
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead
are separated and kept too long apart. One might be compelled to reunite with the other, at risk of life and limb; identical twins could become entangled in a case of mistaken identity; or the siblings
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead
are separated and kept too long apart. One might be compelled to reunite with the other, at risk of life and limb; identical twins could become entangled in a case of mistaken identity; or the siblings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
depth to the conflict. Perhaps a squad of warforged attacks a foundry in Sharn. After repelling the attack, the adventurers realize that the owners are mistreating the warforged who work the forges