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Returning 35 results for 'confidant race gnome to her reason'.
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Reincarnate
Legacy
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Spells
Basic Rules (2014)
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100
Race
01-04
Dragonborn
05-13
Dwarf, hill
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Racial Feats Summary Race Feat Dragonborn Dragon Fear Dragonborn Dragon Hide Dwarf Dwarven Fortitude Dwarf Squat Nimbleness Elf Elven Accuracy Elf (drow) Drow High Magic Elf (high) Fey
Teleportation Elf (wood) Wood Elf Magic Gnome Fade Away Gnome Squat Nimbleness Half-elf Elven Accuracy Half-elf Prodigy Half-orc Orcish Fury Half-orc Prodigy Halfling Bountiful Luck Halfling Second Chance Halfling Squat Nimbleness Human Prodigy Tiefling Flames of Phlegethos Tiefling Infernal Constitution
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Racial Feats Summary Race Feat Dragonborn Dragon Fear Dragonborn Dragon Hide Dwarf Dwarven Fortitude Dwarf Squat Nimbleness Elf Elven Accuracy Elf (drow) Drow High Magic Elf (high) Fey
Teleportation Elf (wood) Wood Elf Magic Gnome Fade Away Gnome Squat Nimbleness Half-elf Elven Accuracy Half-elf Prodigy Half-orc Orcish Fury Half-orc Prodigy Halfling Bountiful Luck Halfling Second Chance Halfling Squat Nimbleness Human Prodigy Tiefling Flames of Phlegethos Tiefling Infernal Constitution
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deep Gnome Traits As a deep gnome, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a
gnome. Size. You are Small. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
divided into the following four factions. Griswill Garrison The Griswill Garrison is a group of gnome mercenaries paid to serve Shalfey. Believing the elder sage dead, the gnomes now follow Piyarz’s orders
sanctum, Shalfey remains the true head of the tower. His only surviving confidant is Hadley, who runs the tower’s ferry. Hadley knows Shalfey still lives; he feigns loyalty to Piyarz while subtly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deep Gnome Traits As a deep gnome, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a
gnome. Size. You are Small. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
divided into the following four factions. Griswill Garrison The Griswill Garrison is a group of gnome mercenaries paid to serve Shalfey. Believing the elder sage dead, the gnomes now follow Piyarz’s orders
sanctum, Shalfey remains the true head of the tower. His only surviving confidant is Hadley, who runs the tower’s ferry. Hadley knows Shalfey still lives; he feigns loyalty to Piyarz while subtly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Whatever path your character takes in Eberron, consider how the world affects your character. With a homunculus on her shoulder, the gnome artificer Vi brandishes
her Arcane Firearm, as
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Whatever path your character takes in Eberron, consider how the world affects your character. With a homunculus on her shoulder, the gnome artificer Vi brandishes
her Arcane Firearm, as
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
produce a child, and for this reason such unions are forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline. No two aberrant
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
produce a child, and for this reason such unions are forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline. No two aberrant
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Height and Weight You can decide your character’s height and weight, using the information provided in your race description or on the Random Height and Weight table. Think about what your
Weight Race
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
Human 4’8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3’8" +2d4 115 lb. × (2d6) lb. Dwarf, mountain 4’ +2d4 130 lb
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Height and Weight You can decide your character’s height and weight, using the information provided in your race description or on the Random Height and Weight table. Think about what your
Weight Race
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
Human 4’8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3’8" +2d4 115 lb. × (2d6) lb. Dwarf, mountain 4’ +2d4 130 lb
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
green onions. A flustered gnome woman chases him.
Gammon Xungoon (chaotic good, kobold commoner) stole a bunch of green onions from Lamai Tyenmo. Gammon believes Lamai first stole these onions from his
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
green onions. A flustered gnome woman chases him.
Gammon Xungoon (chaotic good, kobold commoner) stole a bunch of green onions from Lamai Tyenmo. Gammon believes Lamai first stole these onions from his
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
have no reason to fight ordinary townsfolk. Hence, no game statistics are provided for them. If statistics become necessary, use the commoner stat block to represent an adult NPC of any race.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
have no reason to fight ordinary townsfolk. Hence, no game statistics are provided for them. If statistics become necessary, use the commoner stat block to represent an adult NPC of any race.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Player’s Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, it’s off limits to most visitors. The tower has been condemned for years, though the reason has become obscure. No effort has been made to tear it down or repair it. There have been a few recent reports
, the dwarf was known as Rooster Muffin. The leader of the Livestock is a gnome visionary and Avowed zealot named Stonky J. Noptopper. He aims to keep Candlekeep’s most valuable tomes from falling into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, it’s off limits to most visitors. The tower has been condemned for years, though the reason has become obscure. No effort has been made to tear it down or repair it. There have been a few recent reports
, the dwarf was known as Rooster Muffin. The leader of the Livestock is a gnome visionary and Avowed zealot named Stonky J. Noptopper. He aims to keep Candlekeep’s most valuable tomes from falling into