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Returning 35 results for 'confidant rather grim to her religion'.
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Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
obliterated by Moradin’s betrayal. The duergar lead bleak, grim lives devoid of happiness or satisfaction, but they see that as their defining strength — the root of duergar pride, as it were — rather than a drawback to be corrected.
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
Monsters
Spelljammer: Adventures in Space
vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by
coffin and sleep amid their cargo. When they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually
Monsters
Candlekeep Mysteries
are raised by the community rather than by a single set of parents, and all of a community’s eggs are kept in freshwater pools until they mature. Protecting their eggs is a major concern for
. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.
Monsters
Spelljammer: Adventures in Space
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually has one or more Shadow;shadows aboard—the Undead remains of some of the vampirates’ victims.Cold, Necrotic, PoisonRadiant
Monsters
Spelljammer: Adventures in Space
parchment. A vampirate has fangs like a vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from
ship’s hold as one big coffin and sleep amid their cargo. When they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship
Classes
Tasha’s Cauldron of Everything
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Way of Mercy
Legacy
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Classes
Tasha’s Cauldron of Everything
bring a swift end as an act of mercy.
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
Goliath
Legacy
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Species
Elemental Evil Player's Companion
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
monsters
from the triggering roll.Nox prefers to speak through their music rather than their voice. One of the grim and silent calignis who ventured up into the Abomination Vault’s middle levels from
races
of the other typical senses of “curse” in the game. Rather, accursed reflects the grim sense of how most other folk in the campaign will view such a character, especially those who don
’s a sort of “catch-all” for unique characters who don’t fit into another heritage, but can still fit into Grim Hollow.
Accursed typically don’t represent a people or a
races
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
.
Their rarity among the peoples of Etharis and the grim rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their
Human
Legacy
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Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
Part 1: Character Creation
Josh Chia Character creation for a Grim Hollow campaign is similar to creating a character for any 5e-compatible game, but the dark fantasy style of Grim Hollow
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
few instances, however, they are adding to the troubles rather than offering solace.
Every region of Grim Hollow, from the vampire-ruled lands of Ostoya to the mist-shrouded and faerie-cursed
Part 3: Etharis Lore
Maria Trofimova The people, places, and groups that comprise the Grim Hollow setting are often reacting to the horrors and challenges that abound in Etharis. In more than a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Welcome to Grim Hollow! This book was born from a desire to tell stories about imperfect heroes fighting terrible monsters—in every guise they take. Monsters have existed in tales since the earliest
reflection of what we fear most about ourselves. Unlike many other fantasy settings, Grim Hollow asks you to consider the monster within, as much as those prowling the shadows of Etharis. Your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation of storms and long winters, the grim and stoic Karrns are accustomed
national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current king, Kaius ir’Wynarn III, broke ties with the Blood of Vol and has stopped creating new undead, but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Karrnath Capital: Korth Noted for Ale, dairy, glass, livestock, lumber, paper, textiles; undead, martial discipline The people of Karrnath are stoic and grim. Karrnath is a nation of storms and long
king to embrace the Blood of Vol as the national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current King, Kaius ir’Wynarn III, broke ties with the Blood of Vol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation of storms and long winters, the grim and stoic Karrns are accustomed
national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current king, Kaius ir’Wynarn III, broke ties with the Blood of Vol and has stopped creating new undead, but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Karrnath Capital: Korth Noted for Ale, dairy, glass, livestock, lumber, paper, textiles; undead, martial discipline The people of Karrnath are stoic and grim. Karrnath is a nation of storms and long
king to embrace the Blood of Vol as the national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current King, Kaius ir’Wynarn III, broke ties with the Blood of Vol
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions
Grim Champion of Bloodshed Wynemar Brack was once a farmer, but mercenaries in a local war razed her fields and sacked her village. In desperation, she yielded to the clever patter of a traveling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions
Grim Champion of Bloodshed Wynemar Brack was once a farmer, but mercenaries in a local war razed her fields and sacked her village. In desperation, she yielded to the clever patter of a traveling
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
taps into the different styles of play and themes. The nations and city-states of Grim Hollow all have their own threats to contend with: some manifestation of the corrupting power of the supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
of Many Things in their possession. Warn of the Grim Harrow. The Solar Bastion is on the lookout for the Grim Harrow: Undead that pursue Decks of Many Things across the multiverse (see chapter 19
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys. A ship crewed by vampirates usually has one or more shadows aboard—the Undead remains of some of the vampirates’ victims.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys. A ship crewed by vampirates usually has one or more shadows aboard—the Undead remains of some of the vampirates’ victims.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
of Many Things in their possession. Warn of the Grim Harrow. The Solar Bastion is on the lookout for the Grim Harrow: Undead that pursue Decks of Many Things across the multiverse (see chapter 19
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
don’t typically exalt themselves and demand worship from lesser beings. Rather, they are often drawn to follow gods—and sometimes other powerful beings—who help them live out their part in that epic