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Returning 35 results for 'confidence walk rivals'.
Other Suggestions:
confidence walk rituals
confidence wall reveals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young White Dragon Young white dragons defend their hunting grounds from rivals. In some cases, kobolds and groups of humanoids might offer food and treasure to young white dragons, attempting to
)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young White Dragon Young white dragons defend their hunting grounds from rivals. In some cases, kobolds and groups of humanoids might offer food and treasure to young white dragons, attempting to
)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Principle 1 Bantermage, using incisive observation to pierce rivals’ confidence Shadow 2 Duskmage, conjuring inky voids of shadow magic Shadow 3 Inkcaster, summoning living inklings to service Shadow 4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Principle 1 Bantermage, using incisive observation to pierce rivals’ confidence Shadow 2 Duskmage, conjuring inky voids of shadow magic Shadow 3 Inkcaster, summoning living inklings to service Shadow 4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hateful spirits walk the streets then. Using Madame Eris. Madame Eris is a human noble. Her body is permanently invisible, but her cosmetics and clothing aren’t. It takes her at least 10 minutes and copious
Dread. Azalin and Strahd attempted to escape Barovia multiple times, but failure and resentment eventually turned the villains into vicious rivals. When Azalin forsook Castle Ravenloft and reentered the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hateful spirits walk the streets then. Using Madame Eris. Madame Eris is a human noble. Her body is permanently invisible, but her cosmetics and clothing aren’t. It takes her at least 10 minutes and copious
Dread. Azalin and Strahd attempted to escape Barovia multiple times, but failure and resentment eventually turned the villains into vicious rivals. When Azalin forsook Castle Ravenloft and reentered the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
force and athleticism Smash down a door, move a boulder, use a spike to wedge a door shut Dexterity Agility, reflexes, and balance Sneak past a guard, walk along a narrow ledge, wriggle free from chains
, decode an encrypted message Wisdom Perceptiveness and willpower Spot a hidden creature, sense that someone is lying Charisma Social influence and confidence Persuade a creature to do something, cow a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
force and athleticism Smash down a door, move a boulder, use a spike to wedge a door shut Dexterity Agility, reflexes, and balance Sneak past a guard, walk along a narrow ledge, wriggle free from chains
, decode an encrypted message Wisdom Perceptiveness and willpower Spot a hidden creature, sense that someone is lying Charisma Social influence and confidence Persuade a creature to do something, cow a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike, mass cure wounds, hold monster
Actions
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike, mass cure wounds, hold monster
Actions
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
her shoulders. When not loitering around Fort Knucklebone, Pins and Needles keep tabs on the Blood War and spy on Mad Maggie’s rivals. Unlike most devils, Pins and Needles aren’t gunning for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
her shoulders. When not loitering around Fort Knucklebone, Pins and Needles keep tabs on the Blood War and spy on Mad Maggie’s rivals. Unlike most devils, Pins and Needles aren’t gunning for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crushed by rivals. The Zhentarim was no more. Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold
myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I’ve avoided mentioning the name, gender, or physical description of my source
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crushed by rivals. The Zhentarim was no more. Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold
myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I’ve avoided mentioning the name, gender, or physical description of my source
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mobile, will it fly or sail? Will it gain the power to teleport across the land? Will it sprout legs and walk? Everything depends on the type of headquarters. The top of a wizard’s tower might detach and
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mobile, will it fly or sail? Will it gain the power to teleport across the land? Will it sprout legs and walk? Everything depends on the type of headquarters. The top of a wizard’s tower might detach and
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor. Lutecia has estranged
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new
with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new
with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors. 2. Barracks and
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors. 2. Barracks and
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The