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                        Returning 4 results for 'confidence were realm'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Icewind Dale as a harsh realm full of a wide variety of creatures struggling to survive. An encounter’s difficulty—noted as Easy, Medium, Hard, or Deadly in the Difficulty column of the Random Wilderness
                                                
                                            
                                                
                                                     Encounters table—assumes the characters are 4th, 5th, or 6th level. It’s okay for some encounters to be easy and others to be hard or deadly. Easy encounters build players’ confidence; hard and deadly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
                                                
                                            
                                                
                                                     pressed on, finishing her gate spell with skill and confidence.
 “The gate is open!” she cried. “Malkizid, come forth!”
 Before Sarya a great ring or hoop of golden magic coalesced from the air. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule
                                                
                                            
                                                
                                                     into a prosperous town. Above all else, he hates the Sea Princes and wants to see their realm and its slave trade scoured from the earth. Bond. Anders’s mother Petra was the center of his life, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
                                                
                                            
                                                
                                                     outside the encounter area, the choice of location is up to you. Portals    d6 or d8 Portal 
     1  Far Realm horror 
   2  Guarded warehouse 
   3  Raging storm 
   4  Amid the rigging 
   5
                                                
                                            
                                        






