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Returning 23 results for 'confidence whistle regains'.
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Magic Items
Tales from the Yawning Portal
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution
Monsters
The Wild Beyond the Witchlight
Fey Ancestry. The Selenelion twins, Gleam and Glister, have advantage on saving throws against being charmed, and magic can’t put them to sleep.
Regeneration. A Selenelion twin regains 5 hit
leaves me flustered and longing to be elsewhere.”
Glister is blessed with confidence, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion
Monsters
Icewind Dale: Rime of the Frostmaiden
charges), or wall of ice (4 charges). The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Staff of Frost"} charges daily at dawn. If its last charge is expended, roll a
trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic foot. Priest’s Pack (33 GP) A Priest’s Pack contains the following items
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warriors from area S9 join the fray on the third round, and the six griffons circling above join the battle on the fifth round. Arn can also whistle to summon these reinforcements at any time
than a year old and has yet to overcome its fear of flying. Its mother, a griffon, awakens and attacks if she, her offspring, or Rahi is threatened. If need be, Rahi can whistle to summon two more
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warriors from area S9 join the fray on the third round, and the six griffons circling above join the battle on the fifth round. Arn can also whistle to summon these reinforcements at any time
than a year old and has yet to overcome its fear of flying. Its mother, a griffon, awakens and attacks if she, her offspring, or Rahi is threatened. If need be, Rahi can whistle to summon two more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, merchant’s
5 gp
3 lb.
Sealing wax
5 sp
-
Shovel
2 gp
5 lb.
Signal whistle
5 cp
-
Signet ring
5 gp
-
Soap
2 cp
-
Spellbook
50 gp
3 lb.
Spikes, iron (10)
1 gp
5 lb
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, merchant’s
5 gp
3 lb.
Sealing wax
5 sp
-
Shovel
2 gp
5 lb.
Signal whistle
5 cp
-
Signet ring
5 gp
-
Soap
2 cp
-
Spellbook
50 gp
3 lb.
Spikes, iron (10)
1 gp
5 lb
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he regains a number of hit points equal to the amount of psychic damage dealt. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the statue as a depiction of Deep Duerra
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he regains a number of hit points equal to the amount of psychic damage dealt. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the statue as a depiction of Deep Duerra
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
spell reveals that it radiates an aura of evocation magic. Any demon or gnoll with at least 1 hit point remaining that starts its turn within 30 feet of the statue regains 10 hit points. If Lulu is with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
spell reveals that it radiates an aura of evocation magic. Any demon or gnoll with at least 1 hit point remaining that starts its turn within 30 feet of the statue regains 10 hit points. If Lulu is with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
spell appears in the water’s surface. The basin regains all expended charges daily at dawn. The northwest wall has a giant-sized secret door set into it. It leads to a spiral staircase that climbs to area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
spell appears in the water’s surface. The basin regains all expended charges daily at dawn. The northwest wall has a giant-sized secret door set into it. It leads to a spiral staircase that climbs to area