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Returning 35 results for 'confident rage giants to her reason'.
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Classes
Bigby Presents: Glory of the Giants
Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke
the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more
Monsters
Tales from the Yawning Portal
, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Ogres are hulking giants
notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.PoisonBludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Destroyer.
Vaprak is a ferocious god of strength and hunger also worshiped by some ogres and trolls. He likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
troll upon a sacred quest to find the frost giant and meet the giant in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants
Monsters
Mordenkainen Presents: Monsters of the Multiverse
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
Monsters
Dragonlance: Shadow of the Dragon Queen
low-ranking commander in the Red Dragon Army and the leader of the raid on Vogler.
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
Monsters
Bigby Presents: Glory of the Giants
lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur’s name—the volcano rumbles and spews molten
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
Monsters
Bigby Presents: Glory of the Giants
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
Classes
Bigby Presents: Glory of the Giants
Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke
the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more
Monsters
Bigby Presents: Glory of the Giants
casting a spell of 4th level or higher, it must succeed on a DC 18 Intelligence saving throw, or the spell fails and has no effect.Cloud giants rise in the ordning by amassing valuable and beautiful
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Spelljammer: Adventures in Space
;rohgs are broad-shouldered, four-armed Giants, 15 feet tall, with burnt-orange skin. They have flat noses, pointed ears, and long hair that grows down the backs and sides of their otherwise bald
its bare hands.
B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t
Monsters
Storm King's Thunder
. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants, Iymrith offers counsel to Princess Serissa and at the same time secretly feeds
the anger and jealousy of Serissa’s older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5
two Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.Bite
Monsters
Curse of Strahd
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
.
Lumbering Giants
Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick
Ogre
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Ogres are hulking giants
notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
races
The more populous cultures of Etharis all have stories about the ogresh, although few have seen these gentle giants in person. Tales describe them as solitary, wise figures who often serve as founts
appetite and a mostly sedentary lifestyle. More than a single ogresh could easily deplete the surplus of a small village, so the reason for their wanderlust is a simple case of biological necessity
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto The Ashen Grotto is a burial ground for giants. Since it was first established—in a long-ago age when a great empire of giants stretched across the world—giants of all kinds have brought
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto The Ashen Grotto is a burial ground for giants. Since it was first established—in a long-ago age when a great empire of giants stretched across the world—giants of all kinds have brought
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
the Proud Behaviors table to inspire your portrayal of giants’ pride and vanity. Proud Behaviors d8 Behavior 1 The giant ignores smaller creatures unless they offer the giant obeisance and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
the Proud Behaviors table to inspire your portrayal of giants’ pride and vanity. Proud Behaviors d8 Behavior 1 The giant ignores smaller creatures unless they offer the giant obeisance and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
and stone giants that also live among the Gruul Clans. They are occasionally joined by cyclopes, ettins, fomorians, and ogres. Like the rest of the Gruul, they hate the urban development that encroaches
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
and stone giants that also live among the Gruul Clans. They are occasionally joined by cyclopes, ettins, fomorians, and ogres. Like the rest of the Gruul, they hate the urban development that encroaches
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
has access to lair actions, and characters might encounter the beholder’s regional effects as well. Characters who don’t visit Xanathar’s lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
has access to lair actions, and characters might encounter the beholder’s regional effects as well. Characters who don’t visit Xanathar’s lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thousand years for good reason: neither giants nor dragons were ever particularly numerous, and actual skirmishes between giants and dragons were rare. For this reason, you could run a campaign where battles
Giants and Other Ancients In the mythic history of most D&D worlds, giants occupy a privileged place—alongside dragons—among the first sapient creatures to walk the earth. Elves and dwarves arose or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thousand years for good reason: neither giants nor dragons were ever particularly numerous, and actual skirmishes between giants and dragons were rare. For this reason, you could run a campaign where battles
Giants and Other Ancients In the mythic history of most D&D worlds, giants occupy a privileged place—alongside dragons—among the first sapient creatures to walk the earth. Elves and dwarves arose or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Monster Manual. If a Humanoid creature’s kind is not specified, it can be any kind of Humanoid you choose. Giants are dangerous foes. The encounter tables in this section are most suitable for
establish the setting of the adventure, or use them in a nonhostile capacity. For example, if you’re creating encounters for a 6th-level party, a fight against two storm giants would make for a dreadfully