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Returning 28 results for 'confident relation group to have respective'.
Other Suggestions:
continent rotation group to have respecting
continent religion group to have reflective
continent religion group to have respectively
continent revelation group to have reflective
continent revelation group to have respectively
Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
per day at a normal pace, 15 miles per day at a fast pace, or 9 miles per day at a slow pace), but this is likely to be more bother than it’s worth if the group switches pace from day to day. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s true identity. Silver dragons associate with just about any creatures, though, as long as they’re confident those creatures have good intentions—or could be convinced to change their ways. Silver
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
isn’t confident the move is strategically sound, she thinks it’s a good idea for the characters to get out of Kalaman for a while to avoid the ire of its citizens. She asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking
for signs of like-minded individuals who might be recruited. The group maintains hidden redoubts on the Material Plane as well.
The goal of the organization is to raise a proper army and establish a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
group is a team of devotees pursuing a cause for your faith, or maybe you’re a bunch of cynics taking advantage of a wealthy congregation. Your collective faith could compel you to hunt evil monsters or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
depicted on map 8.2. If the characters enter the stable area, read or paraphrase the following: Six nightmares snort and paw at the ground in their respective stalls, their flaming manes dancing as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
a guard station of five guards. This check can be made only once for the group; they can’t talk their way out of a failure. After the initial opportunity to enter the camp has passed, characters need
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
past a guard station of five guards. This check can be made only once for the group; they can’t talk their way out of a failure. After the initial opportunity to enter the camp has passed, characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
join them in battle against the characters. Bayleaf keeps an eye on the situation. If the party appears powerful and confident, he turns invisible as soon as he can and slips away to escape
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards. Floon has not been at
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
the reunification of the gith. Considered radicals and outlaws by their fractured people, members of the Sha’sal Khou work secretly in their respective societies, subtly discouraging violence toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
Underdark. A hill giant chief with a headband of intellect performing rituals that can transform people into pigs. The Emerald Enclave The Emerald Enclave is a group of wilderness survivalists who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in Neverlight Grove too long. It tells them another group of “softers” (the name myconids use for fleshy creatures) arrived not too many cycles ago and accepted Phylo’s offer. They were taken to the
to give the party a guided tour of all the circles in areas 1 through 4, where it introduces them to the respective circle leaders, pointing out which leaders support it, and which ones support
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period. Mabar, the Endless Night Mabar is the darkness that promises to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
on the tea that they can no longer pass as normal customers. These sad cases are shuffled in through an entrance in the building next door to avoid suspicion, where a group of thugs presides over
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
cases are shuffled in through an entrance in the building next door to avoid suspicion, where a group of thugs presides over several dozen filthy cots, collecting Jopalin’s fees and dispensing his
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gambling hall. The glittering spout originates from the open palm of a statue depicting a confident arcanaloth cast in solid gold. The fountain’s inscription reads, “Fortune Favors the Bold.”
Hundreds
are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Hallwinter but also what it has witnessed while haunting these catacombs. The ghost can share the following information with the characters: Catacomb Invaders. A small group of Humanoids descended into the
different areas of the city’s catacombs as their respective hideouts. Trapped Lockbox. A character who inspects the shelves and succeeds on a DC 10 Intelligence (Investigation) check finds a small ebony
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guards or sneak past them. The guards are too well paid to accept bribes, and they have no respect for the Flaming Fist. To sneak past a group of guards, each character must succeed on a DC 13
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.
A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment
seaweed bed covers the entire south wall. Several coffers, their lids closed, stand at regular intervals around the unoccupied walls.
A commanding sahuagin is addressing a group of sahuagin guards and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Vuuthramis witnessed Juliana and Orlando stop to picnic with a group of pixies and sprites from the fairy forest (area G10) on the riverbank two days earlier, before the pair continued west. G5: Dryads’ Woods
at its starting point. Groups that enter the maze together make this check as a group check. A creature can create a more direct route by pushing through the walls, but it risks running afoul of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow