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Returning 35 results for 'confident rules grown to have recently'.
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Monsters
The Wild Beyond the Witchlight
until recently performed amazing acts of balance and agility at the Witchlight Carnival. Together, they are known as the Selenelion twins. (A selenelion is a celestial event during a lunar eclipse in
. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked against me.”
Ideal. “Everyone should be free to express
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Goliath Names
Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname
Backgrounds
Sword Coast Adventurer's Guide
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.
You might have grown up in one of the tribes that had decided to settle down, and now that they have
Backgrounds
Baldur’s Gate: Descent into Avernus
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
another, having grown fond of the valuable ambergris they leave in their wake. Now whalers are scheming to kill the dragon.
4
A community of seal hunters reveres an ancient crystal dragon as the
backgrounds
the first chance to slip away.
3
Recently, more people than usual have gone missing from towns in the revel’s wake.
4
Crows, owls, and other birds seem to cackle and laugh in your
presence.
5
You have grown suspicious that another reveler has a sinister motive concealed by their jester’s guise.
6
You left the revel when you caught a glimpse of the wickedness
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
. You can let your imagination run wild. This chapter contains optional rules that you can use to customize your campaign, as well as guidelines on creating your own material, such as monsters and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
. You can let your imagination run wild. This chapter contains optional rules that you can use to customize your campaign, as well as guidelines on creating your own material, such as monsters and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the city’s derro slaves and remains a dark and dangerous ghetto. The East Cleft District was more recently settled after the derro earned their freedom, though it is only slightly less rough than
, held back only by their own lack of organization and by their leaders in the Council of Savants having grown too used to their privileges to foment rebellion.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background The region of Godsbreath is known for its crimson earth, but the soil has grown depleted in recent years. Even as locals develop new ways to farm, the harvest produces less food
. Some of the verses have been lost for generations. Recently, an acolyte named Proclaimer Tungsten Ward learned from an old man about another acolyte who wrote down the verses of the Awakening Song to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background The region of Godsbreath is known for its crimson earth, but the soil has grown depleted in recent years. Even as locals develop new ways to farm, the harvest produces less food
. Some of the verses have been lost for generations. Recently, an acolyte named Proclaimer Tungsten Ward learned from an old man about another acolyte who wrote down the verses of the Awakening Song to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the city’s derro slaves and remains a dark and dangerous ghetto. The East Cleft District was more recently settled after the derro earned their freedom, though it is only slightly less rough than
, held back only by their own lack of organization and by their leaders in the Council of Savants having grown too used to their privileges to foment rebellion.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Sordid Past Neither Skalanthas nor the monks know that until recently, Ronnom led an assassins’ guild that carried out political killings for profit. Rival factions banded together to destroy the
guild, killing most of the guild’s assassins, but Ronnom and his bodyguards escaped and fled to Najkir. Under Ronnom’s influence, Skalanthas has grown territorial, threatening ships that get too close
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
from the surface have sunk in this ‘darkening’ and the coral has quickly grown to envelope the remains, so quickly as to no doubt be unnatural.
The elders are worried, as the source of this
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
from the surface have sunk in this ‘darkening’ and the coral has quickly grown to envelope the remains, so quickly as to no doubt be unnatural.
The elders are worried, as the source of this
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the corpses and dust. Occasionally, Returned who’ve grown tired of their half-lives congregate here, waiting for a final death to claim them. Some tales claim that treasures lie amid the crypts, but
encountered, confident that one of these victims would be Phenax. Yet, when Phenax became a god, he evaded his pursuer, leaving Tymaret and his legions of Returned to eternally, fruitlessly kill in Erebos’s name.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the corpses and dust. Occasionally, Returned who’ve grown tired of their half-lives congregate here, waiting for a final death to claim them. Some tales claim that treasures lie amid the crypts, but
encountered, confident that one of these victims would be Phenax. Yet, when Phenax became a god, he evaded his pursuer, leaving Tymaret and his legions of Returned to eternally, fruitlessly kill in Erebos’s name.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. If you have a contact in Daask, you might know
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. If you have a contact in Daask, you might know
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stops turning, 1d3 redcaps emerge fully grown from this patch, leaving any remaining redcaps under the soil, still not fully formed. The risen redcaps loiter here until they see something they can kill
at the thought of having to reciprocate (see “Rules of Conduct” in chapter 2) that it clutches its chest and keels over dead at the start of its next turn.