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Returning 35 results for 'confined refine gives to her resolve'.
Other Suggestions:
confined refuse given to her resolve
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours. Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
of the Nine Gods, he releases them, gives them any remaining puzzle cubes they need to enter the tomb, and grants them safe passage out of Omu if they succeed in destroying the Soulmonger. He won’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
they want their adventurers to do. Will they walk across the dangerously weathered drawbridge? Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge gives
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
gives way? Or cast a spell to carry them over the chasm? Then the DM determines the results of the adventurers’ actions and narrates what they experience. Because the DM can improvise to react to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
Gathered Swarm, it gives you half cover until the start of your next turn. Swarming Dispersal 15th-level Swarmkeeper feature You can discorporate into your swarm, avoiding danger. When you take damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
individuals in a clan to fall prey to occasional bickering and infighting. Abbathor’s influence affects some dwarves more than others, and even those with the strongest resolve can be tempted to
, dwarves of other clans rally against the threat without question. The standoffish diplomacy that marks their normal relations gives way to an unshakable alliance. An attack on one dwarf clan is an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
sits in the middle of the chamber. A sliver of light streaming down on it from a hole in the cavern’s ceiling gives it a dark-blue sheen. Hovering near the meteorite are two identical creatures, each
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Distance column in the Travel Terrain table gives the range at which creatures might become aware of each other while journeying through the wilderness. When staging an encounter, consider these
area. It takes 10 minutes to find a trail in a confined area, such as a series of caverns, or 1 hour outdoors. Viko Menezes A river presents an obstacle to characters traveling through the wilderness
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
third pressure plate lights up a sign reading “Loosest Slots In Faerûn!” When the characters round a last corner beyond the third sign, read: The darkness of the tunnel suddenly gives way to light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
, except if the characters take his satchel. Treasure Killing or incapacitating Droki gives the characters the chance to rummage through his belongings. He wears boots of speed and a hat that is one of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in his house. He knows his place and eagerly awaits the opportunity to claim the rest of Stromkuhldur when T’rissa finally gives the order to do so. Treasure. Ranaghax wears an obsidian scarab brooch
. Troglodyte Mob A horrible stench fills this chamber, the floor of which is covered with loose rocks. Twelve captured troglodytes are confined to these quarters, but the guard stationed outside their door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
feet above the water, which is eight feet deep. The rowboat tethered at the water’s edge looks safe to use.
Any character who gives the frigid water more than a passing glance can see swollen, half
Compendium
- Sources->Dungeons & Dragons->Divine Contention
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
. Use your judgement to resolve any plans that the players devise and award them appropriately (see “Narrative Combat”). If the gate is demolished, the players must hold the line alongside the defenders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out the winners, collects all the golden goose chips, and gives the remaining spoils to Lord Drylund, who places them in a locked chest (in area 13). If Pow Ming suspects that a guest might be cheating
, the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Cania’s frigid winds, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters can’t help Matreous until they find a way to reopen the portal.) Exits. The foyer gives way to a long hallway that runs the length of the extradimensional mansion, with several doors on the
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rival, Bel, who fell out of Asmodeus’s favor and was forced to serve as Zariel’s adviser. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer, ruling her own domain but confined to the Nine
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. It is said that only Asmodeus has ever deceived or thwarted him
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gives way to a question: “What worlds have you destroyed?” Give the party a moment to answer, then read: A towering abomination rises from the slime. Three long tentacles tipped with bladelike barbs
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
release Zaltember until they have obtained Duke Zalto’s conch of teleportation, the duke or the duchess gives it to them in exchange for the promise of Zaltember’s safe return. Zalto and Brimskarda also
hounds are confined in the north cage, three in the south cage. Each cage door is held shut with a simple latch; a creature can use an action to unhook it and open the cage. The hounds are trained to