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Returning 35 results for 'confined roiling gloaming to have rest'.
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Monsters
Acquisitions Incorporated
more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling
Monsters
Curse of Strahd
.
When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd's deeds were so heinous that Barovia and the knight's spirits became trapped behind
curtains of mist.
Blinded by Hatred. Vladimir hates Strahd but doesn't want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever for the deaths of Godfrey and Argynvost, the
Monsters
Bigby Presents: Glory of the Giants
finishes a short or long rest.
Devil’s Sight. Magical darkness doesn’t impede the fomorian’s darkvision.
Legendary Resistance (3/Day). If the fomorian fails a saving throw, it can choose
into the Underdark. They forge magical pacts with entities of the dark—perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give these
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Horizon’s Edge is a demiplane refuge that drifts in the roiling fog of the Deep Ethereal plane, beyond a shimmering, golden ethereal curtain. The demiplane is a serene bubble of air
preserve some of the glories of their civilization. The demiplane might still hold secrets lost to the rest of the multiverse, including tools and devices that fuse magical and technological techniques.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
island of Nimbral, Tarto tells you to get some rest while she and Saerthe brief the senior staff. Tarto orders you to stay away from Miken and report for maintenance work in the morning.
The characters
aren’t allowed to attend the senior staff briefing or see Miken, who is confined to his quarters. Two veterans stand guard outside Miken’s room, the door to which has an arcane lock spell cast on it.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
imprisoned. Charm of the Shadow Glass This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
power of the Gloaming Court to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
confined Crannoc to his quarters while spreading stories about the speaker’s ill health to conceal their presence and restrict access to the castle. The cultists keep the speaker alive in case they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos quadrapod shoots
forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Survival) check. You might require trackers to make a new check in any of the following circumstances: They stop tracking and resume after finishing a short or long rest. The trail crosses an
trail but can attempt to find it again by making a careful search of the area. It takes 10 minutes to find a trail in a confined area such as a dungeon, or 1 hour outdoors. Tracking DCs Ground Surface
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
short or long rest. Misty Escape Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
forbidding walls separating the Darklake District from the rest of the city stand the docks, markets, and shops where Gracklstugh’s commerce and trade are conducted. The many duergar merchants — along
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apparent. Quicklings owe their existence—and their plight—to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the
at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off again. Quicklings have a capricious nature and are always up to something. A quickling spends
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Darkness, the dread ruler of the Gloaming Court. Once a species of lazy and egotistical Fey, quicklings’ predecessors were late in answering the queen’s summons one time too many. To hasten their pace
prefer not to do, can other beings properly see, hear, and comprehend them. Never truly at rest, “stationary” quicklings constantly pace and shift in place, as though they can’t wait to be off again
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
war, even as Strahd tightened his grip on the valley. When Strahd became a vampire, Vladimir and his revenants should have gone to their eternal rest. But Strahd’s deeds were so heinous that Barovia and
the knight’s spirits became trapped behind curtains of mist. Blinded by Hatred. Vladimir hates Strahd but doesn’t want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
than the rest of the abbey. It was protected from time’s ravages during the centuries it was trapped in a pocket dimension. The spire still has wooden floors and a ceiling. The circular stairs within are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, reducing Ras Nsi’s bonus to AC by 2. When there are no more active shields, the effect ends, and Ras Nsi can’t use this power again until he finishes a long rest. A detect magic or similar effect reveals
an aura of transmutation magic around the shields. Only Ras Nsi can activate the shields, and the effect is confined to this room. Teleporter The engraved stone disk in the eastern alcove is one of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Mighty Swarm 11th-level Swarmkeeper feature Your Gathered Swarm grows mightier in the following ways: The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
components. After using it once, the magister must finish a short or long rest before she can cast the spell again. Wisdom is her spellcasting ability (spell save DC 12). The magister is disinclined to agree
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
may gaze upon our homes without invitation from the eldest among us. If strangers need to meet with any of us, that is the purpose the Halfway Inn fulfills. The Refuge in the Hills When I rest at the
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
of once), and you regain all expended uses when you finish a Long Rest.
In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Damage. The attack on Easthaven reduces the dragon’s hit points by 10. Target 4: Caer-Dineval The dragon lands between the castle and the rest of the town. It then moves through town, leveling one
structure after another. All buildings aside from the castle, including the Uphill Climb and Dinev’s Rest, are destroyed in 1 hour. The castle and its inhabitants are spared, for it was Xardorok’s intention
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
This side mission can provide the characters with a base of operations for the rest of this chapter and can easily start at the end of the characters’ meeting with Gwyn Oresong at Stonehill Inn. The
paladin of Dumathoin who excavated this home more than 60 years ago. Dumathoin tasked Marthungrim with returning spirits to rest when a crypt for the god’s faithful was corrupted. Marthungrim learned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
knows that her life could end at any time. She means to make every moment count. She doesn’t rest while the characters assault the Doomvault. Syranna is lawful neutral. She has a sense of
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them again. In the Coffin. Kevetta’s coffin still bears her name, but not her body. Instead, the coffin’s bottom is a roiling swirl of silvery-purple energy. Eldon confirms what the characters might
is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is barely legible above the tomb’s doorway.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
trial. Any items taken from them during their arrest are entrusted to the front desk clerk (area H1) pending the trial’s outcome. A character can take a short rest while incarcerated and use that time to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wisdom (Survival) check. You might require trackers to make a new check in any of the following circumstances: Resting. The trackers resume tracking after finishing a Short or Long Rest. Shifting Weather
area. It takes 10 minutes to find a trail in a confined area, such as a series of caverns, or 1 hour outdoors. Viko Menezes A river presents an obstacle to characters traveling through the wilderness