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                        Returning 35 results for 'confined wand reveals'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The effort takes 10 minutes (regardless of the number of
                                                
                                            
                                                
                                                     reveals theyâre made from paste, cookies, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.
                                                
                                            
                                        
                                                     Magic Items
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Carved from an ogreâs petrified heart, the gray figurine depicts the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair
                                                
                                            
                                                
                                                     damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                                
                                                     identity of your new enemy isnât known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPCâs hostility toward you.
Ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
                                                
                                            
                                                
                                                    . Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesnât require attunement. The holder of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     confined to the cells (see below) until they were sacrificed. After death, they would be brought back to this room, where the high priest would animate them as zombies. Cells. All three cell doors are
                                                
                                            
                                                
                                                     skeleton draped over the northern slab is that of the high priestâs torturer (see âTreasureâ below and âTemple Featuresâ for details). Treasure. The dead torturer clutches a +1 Whip. Behind the loose stone in cell B lies a Wand of Secrets.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Most of their armor and weapons are damaged beyond repair.
 Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation â had they a magic wand to activate
                                                
                                            
                                                
                                                     it. Characters who search the remains find some treasure (see âTreasureâ). Mirror Gate to Level 1 Worked into the mirrorâs stone frame is an image of a wizard pointing a wand. This gateâs rules are as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     paint any number of three-dimensional objects and terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The
                                                
                                            
                                                
                                                    ), they look authentic, but close inspection reveals theyâre made from paste, cookies, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
                                                
                                            
                                                
                                                     mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , gruel for the ghoul.â
 The stench of rotting flesh wafts from the bronze serpents. Close examination reveals dried blood in each statueâs mouth and tiny tubes at the back of its neck. The tubes extend
                                                
                                            
                                                
                                                     into secret rooms on either side of the door, where six ghasts are confined (three per room). The stone door opens when a pint or more of fresh blood is poured into the mouth of each bronze serpent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     can paint any number of three-dimensional objects and terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The
                                                
                                            
                                                
                                                     gold), they look authentic, but close inspection reveals theyâre made from paste, cookies, or some other worthless material.
 If you paint a form of energy such as fire or lightning, the energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
 Game. In the southwest corner, two wooden thrones face an impressive
                                                
                                            
                                                
                                                     magic spell reveals an aura of conjuration magic around each framed portrait of Maddgoth. When a creature casts a spell in this room or disturbs the figure in the bed, the six wands depicted in the framed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     specters can pursue their prey beyond the confines of the tomb, if necessary. Opening a sarcophagus lid requires a successful DC 17 Strength check and reveals treasure within (see âTreasureâ). A character
                                                
                                            
                                                
                                                     remains, the tattered remnants of ancient burial garments, and treasure of Netherese origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , shields leap from the walls to protect him (see âFlying Shieldsâ below). During waking hours, Ras Nsi returns here only if heâs in danger. If the characters defeat Ras Nsi and question him, he reveals the
                                                
                                            
                                                
                                                    , reducing Ras Nsiâs bonus to AC by 2. When there are no more active shields, the effect ends, and Ras Nsi canât use this power again until he finishes a long rest. A detect magic or similar effect reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â This encounter is the classic
                                                
                                            
                                                
                                                     scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â
  Talis the white This
                                                
                                            
                                                
                                                     encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     levitating.
 A detect magic spell reveals an aura of transmutation magic around the skull, which belonged to a duergar. Halaster preserved within the skull the duergarâs magical ability to enlarge
                                                
                                            
                                                
                                                     the water is the putrid, rotting corpse of a human wizard in green and purple robes. This is what remains of Salamanth, one of Halasterâs more foolish apprentices. Treasure. A search of the room reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     top of the gravestone is carved in the shape of a rose. A detect magic spell cast in the vicinity reveals a source of evocation magic buried in the earth (see âTreasureâ below). The will-oâ-wisp is
                                                
                                            
                                                
                                                     Crissannâs disembodied spirit. During the day, it hovers invisibly over the grave. With a whispery voice, it says, in Common, âTake my wand. Use it to destroy Wyllow, the elf witch!â If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                                
                                                     featuring a wand crossed with a blacksmithâs hammer. The sign hangs crookedly from one hook and falls as the characters enter through the front door. A thick layer of dust covers the interior of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
                                                
                                            
                                                
                                                    . Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the soul gem. You draw no more cards.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sister Violence to escape. Statues The roomâs three statues are life-size carvings of robed human wizards. They are used for testing the spellcasting abilities of pupils. A detect magic spell reveals
                                                
                                            
                                                
                                                     stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
 West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     skeleton wears a witchâs hat (actually a hat of disguise) and clutches a +1 wand of the war mage. Development To honor her end of the deal, Red Ruth reveals that Ralzala must drink the blood of a titan to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , plus arcane lock and sending), a 12-inch-long stone key, a 12-inch-long driftwood wand with the symbol of Xanathar (a circle with ten equidistant spokes radiating outward from its circumference
                                                
                                            
                                                
                                                    ) carved at one end. Rizzeryl uses this nonmagical wand to slip past the guardian in area 20a and to move through Skullport unmolested. The stone key weighs 10 pounds and bears the following inscription in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the decades-old bones of unknown adventurers who were killed by the guardians of the haven. A detect magic spell reveals three magical auras in this room. Two of these aurasâone of divination magic
                                                
                                            
                                                
                                                     comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                                
                                                    . Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
                                                
                                            
                                                
                                                     NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPCâs hostility toward you. Ruin. All forms of wealth that you carry or own, other than magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
 Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
                                                
                                            
                                                
                                                    . Confined inside is a prisoner named Marta Moonshadow. Fascinated by drow culture, Marta hoped to join the ranks of House Auvryndar but was captured and locked up instead. She seeks an opportunity to prove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     folded spider silk robe, dyed black, with tiny golden spiders sewn into it (90 gp). Hidden in the folds of the robe is a potion of healing in a crystal vial. On the bottom shelf rests a birchwood wand
                                                
                                            
                                                
                                                     appear to be swimming upstream, away from the basin. Close examination of these carvings reveals that the fish can be rotated. The first time all the fish are turned so that they appear to be swimming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     corrupted magic. Many more can you find in this forgotten place.â âThe jade serpents crave offerings.â Treasure. Close inspection of Abalahinâs roots reveals an ebony wand decorated with bones and
                                                
                                            
                                                
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage âThe next challenge is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragonâs true intentions
                                                
                                            
                                                
                                                    . If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th âXanathar is using intellect devourers to take control of Waterdavians in key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , concludes that itâs nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
                                                
                                            
                                                
                                                     If a character becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, beneath an old tower in the Sea Ward, and the three keys needed to enter it. When the characters are ready to visit the location, proceed with encounter 7, âOld Tower.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Dhaerlost (NE male Illuskan human mage with a wand of fireballs), who believes that the frost giants are his best shot at obtaining the Ring of Winter. He tries to remain close to Storvald, but the
                                                
                                            
                                                
                                                     open each door. If he succeeds in opening the doors, he leaves them open behind him. Treasure. Nilraun wears a wolf fur cloak (worth 25 gp), wields a wand of fireballs, and has a spell scroll of sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeletonâthe remains of High Evoker Zadulusâsuspended inside it. These blocks of ice are, in
                                                
                                            
                                                
                                                     light.
 A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     medallion around its neck. All around the figure are carvings of locusts.
 Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
                                                
                                            
                                                
                                                     serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (Perception) check reveals small pools of blood on the kitchen floor. A successful check also verifies that the blood on the floor and wall is fresh. Fenerusâs Story Fenerus Stormcastle was the founder of
                                                
                                            
                                                
                                                     a sign language that she invented and taught to her friends.
 Jenks is a portly 9-year-old Turami boy with a cloak, a toy wand, and a stuffed owlbear âfamiliar.â Heâs shy around strangers but brave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , contains an intricately engraved wand of dark wood, a poisonerâs kit, and a vial of exquisite perfume (75 gp). 11c. Vacant Room This room is unoccupied. 11d. Cephalosskâs Room The rolltop desk in this room
                                                
                                            
                                                
                                                     shrine almost resembles a lantern, designed to be easily transportable. Contained inside is a black basalt statuette of Lolth in her drow form, strung with cobwebs. A detect magic spell reveals an
                                                
                                            
                                        






