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Returning 35 results for 'confined warned reward'.
Other Suggestions:
contained ward reward
contained walked reward
contained worked reward
contained wand reward
confined wand read
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Klarg is warned by the goblins in area 7 that the hideout is under attack, he and his wolf hide behind stalagmites while the goblins take cover behind the piles of supplies, hoping to ambush the
characters when they enter the cave. If Klarg and company are not warned about possible attackers, the characters have a good chance to surprise them. The easiest way for the characters to achieve this is to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Klarg is warned by the goblins in area 7 that the hideout is under attack, he and his wolf hide behind stalagmites while the goblins take cover behind the piles of supplies, hoping to ambush the
characters when they enter the cave. If Klarg and company are not warned about possible attackers, the characters have a good chance to surprise them. The easiest way for the characters to achieve this is to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fight to the death, your players might get bored and miss out on some fun roleplaying opportunities. Whenever possible, reward players for being clever. For example, characters who disturb the ankhegs
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fight to the death, your players might get bored and miss out on some fun roleplaying opportunities. Whenever possible, reward players for being clever. For example, characters who disturb the ankhegs
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are happy about
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are happy about
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are
happy about the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
warned Laeral that Jarlaxle might be in Waterdeep. She reached out to him with a sending spell to arrange this meeting, in the hope of finding out his plans. The characters can follow the drow spies to the
trusts them enough to ask for their help in finding and securing Lord Neverember’s hidden cache of dragons. In exchange, she promises them a 5,000 gp reward and Waterdeep’s gratitude.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are happy about
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are
happy about the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
warned Laeral that Jarlaxle might be in Waterdeep. She reached out to him with a sending spell to arrange this meeting, in the hope of finding out his plans. The characters can follow the drow spies to the
trusts them enough to ask for their help in finding and securing Lord Neverember’s hidden cache of dragons. In exchange, she promises them a 5,000 gp reward and Waterdeep’s gratitude.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
place at the head of all Red Wizards. Whether Tiamat will grant such a reward—or have any further use for the Red Wizards at all—remains unknown. Not all members of the Cult of the Dragon are happy about
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Waylen doesn’t
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Waylen doesn’t
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls that can be yanked out of place to release a surge of water down the main passage of the lair. If the goblins in area H7 are warned about the approaching characters, they start knocking away the
two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins and two wolves guard this cave. If the goblins were warned about the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls that can be yanked out of place to release a surge of water down the main passage of the lair. If the goblins in area H7 are warned about the approaching characters, they start knocking away the
two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins and two wolves guard this cave. If the goblins were warned about the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tell Maggie because she warned them not to pick on the madcaps, so they see the characters as a potential solution to their situation. Helping the Imps. As events play out in Fort Knucklebone, the
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tell Maggie because she warned them not to pick on the madcaps, so they see the characters as a potential solution to their situation. Helping the Imps. As events play out in Fort Knucklebone, the
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their mother for persuading their father to pass them over. Their blame was unfounded, in fact; Queen Neri had actually warned her husband against making any such pronouncement. Mirran and Nym seethed
convinced her that she has an important destiny to fulfill, and that the gods will reward her if she brings about the return of Ostoria. Serissa When King Hekaton disappears, Princess Serissa finds herself
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their mother for persuading their father to pass them over. Their blame was unfounded, in fact; Queen Neri had actually warned her husband against making any such pronouncement. Mirran and Nym seethed
convinced her that she has an important destiny to fulfill, and that the gods will reward her if she brings about the return of Ostoria. Serissa When King Hekaton disappears, Princess Serissa finds herself
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
the funeral of a cousin in Waterdeep. Selphorn promises a reward of 500 gp for his safe return to the City of Splendors and makes good on his promise, but he puts his self-interest above all other
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
the funeral of a cousin in Waterdeep. Selphorn promises a reward of 500 gp for his safe return to the City of Splendors and makes good on his promise, but he puts his self-interest above all other
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
skill to illustrate Nangnang convincingly. She’s willing to give the magical pigments as a reward to the adventurers if all goes well. As a further reward, Krr’ook offers a ring of jumping.
Moment
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
skill to illustrate Nangnang convincingly. She’s willing to give the magical pigments as a reward to the adventurers if all goes well. As a further reward, Krr’ook offers a ring of jumping.
Moment
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
away a long time ago. They have been warned by their masters not to touch any books that have single letters on their spines. (The homunculi don’t know the significance of these lettered books
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
away a long time ago. They have been warned by their masters not to touch any books that have single letters on their spines. (The homunculi don’t know the significance of these lettered books
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the middle of the room is a hulking beast that looks like a mangy bear with an owl’s head. It rears up and roars when it sees you.
The Cragmaws have captured an owlbear and confined it to this tower
knows the location of the mine. Then the doppelganger intends to kill the dwarf and destroy the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door to the