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Returning 24 results for 'confined wizard relation'.
Other Suggestions:
contained wizard religion
convinced wizard religion
confined wizard religion
contained wizard reaction
contained wizard relation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
characters for rescuing them, but they can’t provide much information about the Redbrand hideout. All they know is that the boss is a wizard (though they haven’t met him and don’t know his name), and that he
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
characters for rescuing them, but they can’t provide much information about the Redbrand hideout. All they know is that the boss is a wizard (though they haven’t met him and don’t know his name), and that he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
Syranna is
the characters: For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
Syranna is
the characters: For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC
lich Tarul Var with his guards, four dread warriors (see appendix B for both stat blocks). Having lost the Bloodgate, Var is confined to this area because of his fear of Szass Tam, while he awaits his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC
lich Tarul Var with his guards, four dread warriors (see appendix B for both stat blocks). Having lost the Bloodgate, Var is confined to this area because of his fear of Szass Tam, while he awaits his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baron’s miserable son, Victor Vallakovich (NE male human mage), has confined
stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines winery—facts burned into the side of each barrel. N3i. Upstairs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baron’s miserable son, Victor Vallakovich (NE male human mage), has confined
stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines winery—facts burned into the side of each barrel. N3i. Upstairs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
wizard (though they haven’t met him and don’t know his name), and that he has “tall, furry monsters with big ears” (bugbears) working for him. Mirna’s Heirloom. Though she has nothing immediately to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
wizard (though they haven’t met him and don’t know his name), and that he has “tall, furry monsters with big ears” (bugbears) working for him. Mirna’s Heirloom. Though she has nothing immediately to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allows an apprentice wizard in area X16 to monitor this room. See area X2 for more information. Secret Door. The secret door in the south wall can be found with a successful DC 15 Wisdom (Perception) check
the beholder is beginning to question. The gazer is itself disloyal. A wizard character can befriend it with a successful DC 11 Charisma (Persuasion) check and turn it into their familiar with a find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allows an apprentice wizard in area X16 to monitor this room. See area X2 for more information. Secret Door. The secret door in the south wall can be found with a successful DC 15 Wisdom (Perception) check
the beholder is beginning to question. The gazer is itself disloyal. A wizard character can befriend it with a successful DC 11 Charisma (Persuasion) check and turn it into their familiar with a find
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, covering the entire floor, are thousands of empty wine bottles. Each bottle’s label shows that it is from the Wizard of Wines winery, and the label names the wine inside: Champagne du le Stomp, Red
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, covering the entire floor, are thousands of empty wine bottles. Each bottle’s label shows that it is from the Wizard of Wines winery, and the label names the wine inside: Champagne du le Stomp, Red
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure