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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
reasoned with when my rage has been stoked.”
21–40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60
&ldquo
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Slasher's Knife","rollDamageType":"necrotic"}. The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom
relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Prison Arcturia confines living subjects here until she finds time to experiment on them. The 15-foot-high room is engulfed in a permanent antimagic field (see the antimagic field spell for
. Closed portcullises are locked in place; forcing one upward requires a successful DC 26 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Prison Arcturia confines living subjects here until she finds time to experiment on them. The 15-foot-high room is engulfed in a permanent antimagic field (see the antimagic field spell for
. Closed portcullises are locked in place; forcing one upward requires a successful DC 26 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
if you aren’t wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
if you aren’t wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
specters can pursue their prey beyond the confines of the tomb, if necessary. Opening a sarcophagus lid requires a successful DC 17 Strength check and reveals treasure within (see “Treasure”). A character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
specters can pursue their prey beyond the confines of the tomb, if necessary. Opening a sarcophagus lid requires a successful DC 17 Strength check and reveals treasure within (see “Treasure”). A character
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
ritual can’t be performed again until the next full moon. In any case, Pharaoh Ankhtepot is furious if the ritual fails, taking his rage out on all present—and perhaps, all of Har’Akir.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
ritual can’t be performed again until the next full moon. In any case, Pharaoh Ankhtepot is furious if the ritual fails, taking his rage out on all present—and perhaps, all of Har’Akir.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If
(4d10) psychic damage on a hit. After attacking once, the dragon disappears.
Walls. Climbing the walls of the shrine without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If
(4d10) psychic damage on a hit. After attacking once, the dragon disappears.
Walls. Climbing the walls of the shrine without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frog-like humanoids.
An invisible gray slaad paces inside the salt pentagram. Magical wards prevent the slaad from disturbing the salt or leaving the circle’s confines. If another creature attacks the
slaad, enters the area of the boundary circle, or breaks any part of the circle or pentagram by sweeping or brushing away the salt, the slaad is freed. Hungry for carnage, the creature vents its rage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frog-like humanoids.
An invisible gray slaad paces inside the salt pentagram. Magical wards prevent the slaad from disturbing the salt or leaving the circle’s confines. If another creature attacks the
slaad, enters the area of the boundary circle, or breaks any part of the circle or pentagram by sweeping or brushing away the salt, the slaad is freed. Hungry for carnage, the creature vents its rage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
destroying another vampire: one of his duplicates. Jander asks the characters to help him save a monster hunter who opposes an overly powerful foe. Within the villain’s lair, the characters discover the hunter is Jander’s daughter, Savra, who neither requests nor requires aid.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
destroying another vampire: one of his duplicates. Jander asks the characters to help him save a monster hunter who opposes an overly powerful foe. Within the villain’s lair, the characters discover the hunter is Jander’s daughter, Savra, who neither requests nor requires aid.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes
Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes
Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers
increases by 3 (1d6). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom (Medicine) check.
Legendary
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
the characters in your game will want to leave the confines of the Firefly Cellar or even help K’Tulah escape. It’s up to you whether to allow this and to consider how Candlekeep responds.
If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers
increases by 3 (1d6). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom (Medicine) check.
Legendary
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
chest. Doing so requires a successful DC 15 Dexterity (Sleight of Hand) or Intelligence (Religion) check; on a failed check, the trap triggers. If the corpse is touched, each creature within 15 feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
chest. Doing so requires a successful DC 15 Dexterity (Sleight of Hand) or Intelligence (Religion) check; on a failed check, the trap triggers. If the corpse is touched, each creature within 15 feet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
list of options. Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. Keen Smell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seeping from the rift has suffused a 300-foot-radius hemisphere with magic similar to that of a hallow spell. The effect acts as a spell cast at 9th level, and it requires a successful DC 19 check to be
spreads its dark influence into the world. Feeding off the captain’s rage and hate as he died, the energy of the rift animated Tammeraut’s crew and turned them into drowned ones. Though the drowned ones
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seeping from the rift has suffused a 300-foot-radius hemisphere with magic similar to that of a hallow spell. The effect acts as a spell cast at 9th level, and it requires a successful DC 19 check to be
spreads its dark influence into the world. Feeding off the captain’s rage and hate as he died, the energy of the rift animated Tammeraut’s crew and turned them into drowned ones. Though the drowned ones
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
after them. Overcome by inconsolable rage, it pursues prey beyond the confines of the lodge but doesn’t go farther than 100 feet before turning back and rejoining its dead master. The adventurers who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pay. If she spots any party members, she crawls out of the bell’s cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses