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Returning 35 results for 'conflict rules gnome to her reflection'.
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Orc
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Kobold
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running the Battle This quest is an epic battle involving hundreds of rival combatants. Use the following rules to resolve the conflict.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running the Battle This quest is an epic battle involving hundreds of rival combatants. Use the following rules to resolve the conflict.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temple, Upper Menthis) 3 Five Lives. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temple, Upper Menthis) 3 Five Lives. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon-worshiping drow the most. Earth Friends
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon-worshiping drow the most. Earth Friends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Orc
Legacy
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. House Lyrandar perfected its airships in the last decade of the conflict. Rumors persist of monsters or super soldiers developed by House Vadalis or biological weapons in the hands of House
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. House Lyrandar perfected its airships in the last decade of the conflict. Rumors persist of monsters or super soldiers developed by House Vadalis or biological weapons in the hands of House
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web