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Returning 35 results for 'conflict warns rolling'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
Species
Eberron: Rising from the Last War
The Mark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or
to flex their military muscles, House Deneith has always maintained absolute neutrality, selling its services to all sides of a conflict. Baron Breven d’Deneith shows no inclination of using the
Monsters
Van Richten’s Guide to Ravenloft
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay
Monsters
Van Richten’s Guide to Ravenloft
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
Monsters
Van Richten’s Guide to Ravenloft
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
Monsters
Van Richten’s Guide to Ravenloft
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Monsters
Van Richten’s Guide to Ravenloft
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Roll on the Courier Conflict table to determine the outcome of the couriers’ mission. Courier Conflict d100 Result
01–12 Lynx’s courier (dressed entirely in white) arrives well ahead of
Sir Ursas’s courier. After delivering the invitation, the courier warns them against Ursas’s courier (who is dressed entirely in black), and asks for help setting traps against the courier’s arrival
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Roll on the Courier Conflict table to determine the outcome of the couriers’ mission. Courier Conflict d100 Result
01–12 Lynx’s courier (dressed entirely in white) arrives well ahead of
Sir Ursas’s courier. After delivering the invitation, the courier warns them against Ursas’s courier (who is dressed entirely in black), and asks for help setting traps against the courier’s arrival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Close examination reveals two or more pinpricks of silver light deep inside the sphere. A professor orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on
determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and can see and hear normally out to a range of 60 feet. Unlike most sentient items, the orb has no will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Close examination reveals two or more pinpricks of silver light deep inside the sphere. A professor orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on
determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and can see and hear normally out to a range of 60 feet. Unlike most sentient items, the orb has no will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Draconic. The exterior door is not locked, but opening it triggers a permanent alarm spell that rings throughout areas 18, 28, and 38. This alarm warns the faerie dragon and Maddgoth’s homunculus that
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Draconic. The exterior door is not locked, but opening it triggers a permanent alarm spell that rings throughout areas 18, 28, and 38. This alarm warns the faerie dragon and Maddgoth’s homunculus that
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help. 5 A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between
warring giant families whose conflict threatens a town. 6 Adventurers investigating a series of kidnappings discover a stone giant carrying people into the Underdark as an offering to Karontor. 7
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help. 5 A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between
warring giant families whose conflict threatens a town. 6 Adventurers investigating a series of kidnappings discover a stone giant carrying people into the Underdark as an offering to Karontor. 7
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters strongly discourage her from doing so. There, Avarice coldly lays down her terms: abandon the necropolis within the hour. Conflict between members of the Arcane Brotherhood is forbidden
she has learned (determine each piece by rolling on the Ythryn Lore table). Unlike Vellynne, who accompanies the characters, Avarice prefers to remain in her glass chamber atop Skydock Spire and stay
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters strongly discourage her from doing so. There, Avarice coldly lays down her terms: abandon the necropolis within the hour. Conflict between members of the Arcane Brotherhood is forbidden
she has learned (determine each piece by rolling on the Ythryn Lore table). Unlike Vellynne, who accompanies the characters, Avarice prefers to remain in her glass chamber atop Skydock Spire and stay
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
consign the faithless to death. Conflict arises if the wielder fails to further the weapon’s objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the “Everlund” section earlier in this chapter. Its resident archmage, Krowen Valharrow, is well aware of “the giant problem.” If the characters approach him, Krowen warns them that the giants
are all taking steps to protect civilization against the giants’ depredations. Krowen knows that giants and dragons have a long history of conflict, and he suspects that the dragons might somehow be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the “Everlund” section earlier in this chapter. Its resident archmage, Krowen Valharrow, is well aware of “the giant problem.” If the characters approach him, Krowen warns them that the giants
are all taking steps to protect civilization against the giants’ depredations. Krowen knows that giants and dragons have a long history of conflict, and he suspects that the dragons might somehow be
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
consign the faithless to death. Conflict arises if the wielder fails to further the weapon’s objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world than it does with the giants themselves. These adventures might be disaster stories, where characters might help bystanders escape. The source of the disaster might be a conflict between two giants
Stewards of the Eternal Throne, described in chapter 2) warns a city that the tarrasque is approaching and asks for heroes to evacuate the city while the giants hold the monster at bay. 5 A terrifying
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world than it does with the giants themselves. These adventures might be disaster stories, where characters might help bystanders escape. The source of the disaster might be a conflict between two giants
Stewards of the Eternal Throne, described in chapter 2) warns a city that the tarrasque is approaching and asks for heroes to evacuate the city while the giants hold the monster at bay. 5 A terrifying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
air with one hand while speaking in a deadpan monotone, while an archmage might express her displeasure by silently rolling her eyes and massaging her temples with her fingers. Engaging the Players
they’re often easily engaged — though not always productively. Players who like to optimize their characters and slay monsters also like to argue, and having conflict within an interaction can help
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
amount of space the drow take up on levels 3, 10, and 12. He’s also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
creature that touches the gem must succeed on a DC 23 Charisma saving throw or succumb to a form of indefinite madness, as determined by rolling on the Madness of Fraz-Urb’luu table in appendix D. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
amount of space the drow take up on levels 3, 10, and 12. He’s also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
creature that touches the gem must succeed on a DC 23 Charisma saving throw or succumb to a form of indefinite madness, as determined by rolling on the Madness of Fraz-Urb’luu table in appendix D. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
air with one hand while speaking in a deadpan monotone, while an archmage might express her displeasure by silently rolling her eyes and massaging her temples with her fingers. Engaging the Players
they’re often easily engaged — though not always productively. Players who like to optimize their characters and slay monsters also like to argue, and having conflict within an interaction can help
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lives.
The characters find themselves in the middle of a battlefield. Map 3.2 depicts the characters’ location during the conflict; they start the battle adjacent to the log at the north of the map
encounter, roll on the High Hill Battlefield Events table each round at initiative count 0. Also consider rolling on the table if a character enters the Fray or otherwise tries to leave the battlefield
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lives.
The characters find themselves in the middle of a battlefield. Map 3.2 depicts the characters’ location during the conflict; they start the battle adjacent to the log at the north of the map
encounter, roll on the High Hill Battlefield Events table each round at initiative count 0. Also consider rolling on the table if a character enters the Fray or otherwise tries to leave the battlefield
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of