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Returning 35 results for 'conflicted ranger great to her remained'.
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Magic Items
Dungeon Master’s Guide
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
, and you gain the following benefits:
Great Strength. Your Strength becomes 20 unless it is already 20 or higher.
Icy Touch. Any melee spell attack you make with the hand and any melee attack made
Fey Wanderer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury.
Monsters
Curse of Strahd
transformed into a vampire spawn. When Erasmus pleaded to his father for salvation, van Richten granted his request by ending his existence.
Farewell. Ezmerelda remained by van Richten’s side
.
The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.
Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the
races
great cost. The population of Stehlenwald was decimated by war and famine. Isolation within the mountains was the only option for survival for those who remained.
By the time of the rise of human
surrender their lands and become members of the empire, as long as they could govern themselves independently.
Great numbers of dwarves still cannot forgive the great loss of life and sovereignty their
races
, humanity discovered a kingdom already shattered in Etharis’s most southern regions. Not even the dragonborn themselves could recount the history that had led to the destruction of their once-great
missionaries began teaching their own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that remained was undying grief and encroaching madness. She remains in Undermountain in accordance with Yinark’s wishes, a prisoner of her own guilt. Undermountain is Wyllow’s home now, and all memory
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that remained was undying grief and encroaching madness. She remains in Undermountain in accordance with Yinark’s wishes, a prisoner of her own guilt. Undermountain is Wyllow’s home now, and all memory
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mandate to forge and lead a great civilization. Yeonido’s people took the dragon’s words to heart, establishing a reverence for fealty and order that has remained steadfast through the centuries. Two
Yeonido Gazetteer The people of Yeonido, the City of Judgment, pride themselves on upholding tradition. Thousands of years ago, the great dragon Mireu entrusted the founders of the city-state with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mandate to forge and lead a great civilization. Yeonido’s people took the dragon’s words to heart, establishing a reverence for fealty and order that has remained steadfast through the centuries. Two
Yeonido Gazetteer The people of Yeonido, the City of Judgment, pride themselves on upholding tradition. Thousands of years ago, the great dragon Mireu entrusted the founders of the city-state with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most as though they were glittering jewels. Many great wizards have attempted to understand her motives, but like a raven she has always remained cryptic, keeping her cache of secrets just out of their
dread, or an unknown presence that pulled them screaming blindly into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof, immersed in a sea of
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most as though they were glittering jewels. Many great wizards have attempted to understand her motives, but like a raven she has always remained cryptic, keeping her cache of secrets just out of their
dread, or an unknown presence that pulled them screaming blindly into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof, immersed in a sea of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sworn Enemy Every ranger begins with a favored enemy (or two). The determination of a favored enemy might be tied to a specific event in the character’s early life, or it might be entirely a matter
revenge on nature’s behalf for the great transgressions your foe has committed. 2 Your forebears or predecessors fought these creatures, and so shall you. 3 You bear no enmity toward your foe. You stalk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sworn Enemy Every ranger begins with a favored enemy (or two). The determination of a favored enemy might be tied to a specific event in the character’s early life, or it might be entirely a matter
revenge on nature’s behalf for the great transgressions your foe has committed. 2 Your forebears or predecessors fought these creatures, and so shall you. 3 You bear no enmity toward your foe. You stalk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be ready for change or
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Kalaman Kalaman began as a sleepy fishing village on the coast of the Turbidus Ocean. It might have remained so if not for the arrival of an Istarian trading mission centuries before the
Cataclysm. Seeing the potential of a deep harbor so close to the mouth of a great river, the Empire of Istar invested heavily in the town, transforming it into a thriving trade hub. Solamnia soon found
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Kalaman Kalaman began as a sleepy fishing village on the coast of the Turbidus Ocean. It might have remained so if not for the arrival of an Istarian trading mission centuries before the
Cataclysm. Seeing the potential of a deep harbor so close to the mouth of a great river, the Empire of Istar invested heavily in the town, transforming it into a thriving trade hub. Solamnia soon found
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites In the past, particular creatures dominated the communities of Droaam. The harpy flights lived in mountain peaks, while the medusas remained isolated in the citadel of Cazhaak Draal
Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire. The Great Crag Built atop ancient goblin ruins, the Crag is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
largely abandoned. A special detachment of House Deneith guards, the Throne Wardens, remained in place to protect the castle, but all government functions ceased with the collapse of the Kingdom of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites In the past, particular creatures dominated the communities of Droaam. The harpy flights lived in mountain peaks, while the medusas remained isolated in the citadel of Cazhaak Draal
Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire. The Great Crag Built atop ancient goblin ruins, the Crag is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
largely abandoned. A special detachment of House Deneith guards, the Throne Wardens, remained in place to protect the castle, but all government functions ceased with the collapse of the Kingdom of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul