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Returning 35 results for 'conflicted released grasping to have requires'.
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Monsters
Monster Manual
released. The hag can create a new bag after 7 days.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"}, reach
5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag). While on the
Monsters
Bigby Presents: Glory of the Giants
.
Corrupting Hex (Requires Blood Rune). The fomorian targets one creature it can see within 60 feet of itself. The target must succeed on a DC 16 Charisma saving throw or take 27 (6d8);{"diceNotation":"6d8
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Out of the Abyss
initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder's choice that
starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.
An
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
;{"diceNotation":"3d6","rollType":"roll","rollAction":"Air Control"} × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6;{"diceNotation":"1d6","rollType
Beholder
Legacy
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Monsters
Monster Manual (2014)
beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round
after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Battle Standard of Infernal Power
Battle Standard of Infernal Power
Wondrous item, very rare (requires attunement) This hell-forged battle standard is made of infernal iron and fitted with a
released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Battle Standard of Infernal Power
Battle Standard of Infernal Power
Wondrous item, very rare (requires attunement) This hell-forged battle standard is made of infernal iron and fitted with a
released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Coiling Grasp Tattoo Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Coiling Grasp Tattoo Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
giving its name. Coaxing a hint from a spirit requires a successful DC 15 Charisma (Persuasion or Intimidation) check. Consider hints like “A is the first letter in the alphabet” and “The gemstones, in
. For example, perhaps a spirit is released if a character places a gem near the statue or if it’s held for too long.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
giving its name. Coaxing a hint from a spirit requires a successful DC 15 Charisma (Persuasion or Intimidation) check. Consider hints like “A is the first letter in the alphabet” and “The gemstones, in
. For example, perhaps a spirit is released if a character places a gem near the statue or if it’s held for too long.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes 9 (2d8) necrotic damage. A creature in a dark pool can’t regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
requires a successful DC 13 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed check, the creature falls prone in that rubble pile. Phylacteries Within each sepulcher is a scene like the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes 9 (2d8) necrotic damage. A creature in a dark pool can’t regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
requires a successful DC 13 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed check, the creature falls prone in that rubble pile. Phylacteries Within each sepulcher is a scene like the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield of the Hidden Lord Armor (shield), legendary (requires attunement) The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield of the Hidden Lord Armor (shield), legendary (requires attunement) The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag
after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag
after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag