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Returning 26 results for 'conflicted resound ground to her respective'.
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Aasimar
Legacy
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Species
Volo's Guide to Monsters
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
aspects of Tiamat, all surrounding a central apse. The apse and all five chapels rise in separate spires, culminating in the sanctuary atop the central spire. Level 2 is a zone 50 feet above ground
level; level 3 is a zone 100 feet above ground level, both of which can be reached only by flying. Once your eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
aspects of Tiamat, all surrounding a central apse. The apse and all five chapels rise in separate spires, culminating in the sanctuary atop the central spire. Level 2 is a zone 50 feet above ground
level; level 3 is a zone 100 feet above ground level, both of which can be reached only by flying. Once your eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
depicted on map 8.2. If the characters enter the stable area, read or paraphrase the following: Six nightmares snort and paw at the ground in their respective stalls, their flaming manes dancing as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s territory, which holds a deadly artifact at its center.
5 A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion’s
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
depicted on map 8.2. If the characters enter the stable area, read or paraphrase the following: Six nightmares snort and paw at the ground in their respective stalls, their flaming manes dancing as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s territory, which holds a deadly artifact at its center.
5 A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion’s
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ground contains gaping craters that are portals to the other layers of the Abyss. Other portals lead to Pandemonium, Sigil, the gate-town of Plague-Mort in the Outlands, and the Astral Plane, making
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Iron Lion The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Iron Lion The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ground. The Harmonium shows its strength within the quad through drills, marches, and other ceremonial displays. Beyond the grounds lie classrooms and living quarters, along with the faction’s archives
. Courts. The rear tower consists primarily of lesser courts, which resound with procedural bickering and the rapping of gavels. More serious offenses are prosecuted in the Grand Court, a noble chamber
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ground. The Harmonium shows its strength within the quad through drills, marches, and other ceremonial displays. Beyond the grounds lie classrooms and living quarters, along with the faction’s archives
. Courts. The rear tower consists primarily of lesser courts, which resound with procedural bickering and the rapping of gavels. More serious offenses are prosecuted in the Grand Court, a noble chamber
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
Five figures sit on the largest
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
Five figures sit on the largest
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
squats on the waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chair. The broken chair on the ground was the ship’s helm but is now irrevocably destroyed. Treasure. A character who examines the captain’s chair and succeeds on a DC 15 Wisdom (Perception) check
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chair. The broken chair on the ground was the ship’s helm but is now irrevocably destroyed. Treasure. A character who examines the captain’s chair and succeeds on a DC 15 Wisdom (Perception) check
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below, extending down
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below, extending down
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
squats on the waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall. The floor of the niche sits seven feet off the ground. On the shelf formed there stands a large carved stone head, visibly battered and disfigured. The features can still be recognized as those
sahuagin champions and the sahuagin complainant leave through the main entrance in the south and travel to their respective posts. Development. Combat in the throne room attracts the attention of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall. The floor of the niche sits seven feet off the ground. On the shelf formed there stands a large carved stone head, visibly battered and disfigured. The features can still be recognized as those
sahuagin champions and the sahuagin complainant leave through the main entrance in the south and travel to their respective posts. Development. Combat in the throne room attracts the attention of a