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Returning 8 results for 'conflicted wilds royal'.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
About Eldraine Eldraine is a storybook world of quests and castles, knights and wizards, wicked warlocks and fantastical creatures. Once, valiant knights would venture from five royal courts to
fulfill noble quests—but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
About Eldraine Eldraine is a storybook world of quests and castles, knights and wizards, wicked warlocks and fantastical creatures. Once, valiant knights would venture from five royal courts to
fulfill noble quests—but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
dooms upon isolated villages. Your adventures might lead characters into Kalakeri’s deepest wilds to rediscover lost secrets, save innocents, or curry favor with a faction. Consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
dooms upon isolated villages. Your adventures might lead characters into Kalakeri’s deepest wilds to rediscover lost secrets, save innocents, or curry favor with a faction. Consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fate of a region. These adventurers venture into fearsome wilds and ancient ruins, where they confront giants, hydras, golems, devils, demons, and mind flayers. They might also face a young dragon
to steal royal regalia. 7 A golem intended to serve as a protector has gone berserk and captured its creator. 8 A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. 9 After
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fate of a region. These adventurers venture into fearsome wilds and ancient ruins, where they confront giants, hydras, golems, devils, demons, and mind flayers. They might also face a young dragon
to steal royal regalia. 7 A golem intended to serve as a protector has gone berserk and captured its creator. 8 A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. 9 After