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Returning 21 results for 'conflicted words recovered'.
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Magic Items
Lost Laboratory of Kwalish
. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
item you wear or carry is lost to you. These items can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or Kwalish’s lab in Daoine Gloine (area O7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17 (a symbol of guilt) While gifting one of these items, the character must speak sympathetic words to the dragon and succeed on a DC 20 Charisma (Persuasion) check. Other characters can’t help on
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17 (a symbol of guilt) While gifting one of these items, the character must speak sympathetic words to the dragon and succeed on a DC 20 Charisma (Persuasion) check. Other characters can’t help on
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
proof that Jeyev’s words come from her. As Jeyev fled, he saw Becklin captured. You can determine where Becklin is being held, perhaps in one of the Dragon Army encampments detailed in chapters 4 or
recovered her helmet. He might still be an assassin or know the information in any of the other entries here. Regardless of your choice, Darrett takes Becklin’s helmet and promises to keep it safe. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
proof that Jeyev’s words come from her. As Jeyev fled, he saw Becklin captured. You can determine where Becklin is being held, perhaps in one of the Dragon Army encampments detailed in chapters 4 or
recovered her helmet. He might still be an assassin or know the information in any of the other entries here. Regardless of your choice, Darrett takes Becklin’s helmet and promises to keep it safe. If
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the
, which you possess for the duration of this adventure. Talons. Every magic item you wear or carry is lost to you. These items can be recovered either in the treasury of the Monastery of the Distressed
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the
, which you possess for the duration of this adventure. Talons. Every magic item you wear or carry is lost to you. These items can be recovered either in the treasury of the Monastery of the Distressed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
their numbers overwhelmed her. A delegation of bone devils later dispatched to the site by Asmodeus recovered her unconscious form beneath a small mountain of her slaughtered enemies. After allowing her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
their numbers overwhelmed her. A delegation of bone devils later dispatched to the site by Asmodeus recovered her unconscious form beneath a small mountain of her slaughtered enemies. After allowing her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, the creature shakes off the horror. On a failure, the creature is stunned, and the words change to name that creature. The stunned target can repeat the saving throw at the end of each of its
void begins slowly drifting away from the Drought Elder at a rate of 10 feet per round. Unless the creature has a tether thrown to it or is recovered by another flying creature, it gradually drifts out
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, the creature shakes off the horror. On a failure, the creature is stunned, and the words change to name that creature. The stunned target can repeat the saving throw at the end of each of its
void begins slowly drifting away from the Drought Elder at a rate of 10 feet per round. Unless the creature has a tether thrown to it or is recovered by another flying creature, it gradually drifts out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
. Characters who spend a short rest poring over the journals learn the following information: Olanthius never recovered from Zariel’s capitulation to Asmodeus and subsequent transformation into a devil. He
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
. Characters who spend a short rest poring over the journals learn the following information: Olanthius never recovered from Zariel’s capitulation to Asmodeus and subsequent transformation into a devil. He
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thinks that giants and small folk can learn to coexist peacefully, though Iymrith and Uthor would have her believe otherwise. Serissa is mourning the death of her mother. Queen Neri’s body was recovered
adventurers can’t be trusted, adding hastily, “For all we know, they’re the ones who murdered your mother and abducted your father!” Iymrith realizes almost instantly that she has chosen those words
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thinks that giants and small folk can learn to coexist peacefully, though Iymrith and Uthor would have her believe otherwise. Serissa is mourning the death of her mother. Queen Neri’s body was recovered
adventurers can’t be trusted, adding hastily, “For all we know, they’re the ones who murdered your mother and abducted your father!” Iymrith realizes almost instantly that she has chosen those words
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
House Daamos. The dragon is far more inclined to believe the son of Ishyllia Daamos than the words of a stranger. However, if Ronnom is reduced to 20 Hit Points or fewer, the characters can compel
water. Treasure. Lying on the floor of this cave is the sunken, barnacle-encrusted wreck of a Rowboat piled high with items Skalanthas recovered from shipwrecks amid the reefs around Najkir: Chest
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
House Daamos. The dragon is far more inclined to believe the son of Ishyllia Daamos than the words of a stranger. However, if Ronnom is reduced to 20 Hit Points or fewer, the characters can compel
water. Treasure. Lying on the floor of this cave is the sunken, barnacle-encrusted wreck of a Rowboat piled high with items Skalanthas recovered from shipwrecks amid the reefs around Najkir: Chest
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reads words of power. A thunderous boom shatters the zombies around her, though more quickly press in. Several pirates call out: “Rally to Captain Torwyn!”
The ship’s hard-fighting captain is Aela
recovered from an old shipwreck. Join In. The characters can rally to the captain while helping the crew. Pirates Fallinoor, Goldie, Whiskey, and Wemp (all human berserkers with 8 hit points remaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reads words of power. A thunderous boom shatters the zombies around her, though more quickly press in. Several pirates call out: “Rally to Captain Torwyn!”
The ship’s hard-fighting captain is Aela
recovered from an old shipwreck. Join In. The characters can rally to the captain while helping the crew. Pirates Fallinoor, Goldie, Whiskey, and Wemp (all human berserkers with 8 hit points remaining