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Returning 33 results for 'conflicted work repeats'.
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Monsters
Acquisitions Incorporated
":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"slashing"} slashing damage.
Word From Beyond (1/day). Splugoth remembers and repeats aloud a few words from a place he entered while
. But as the point goblin for the group known as the Six (see “Factions and Rivals” in chapter 3), he’s made vengeance against Acq Inc and Omin Dran his life’s work. And then the work of his next life. And the one after that.
Monsters
Mythic Odysseys of Theros
thereafter, the burning target repeats the saving throw. It takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flames of Akros","rollDamageType":"fire"} fire damage on a failed save, and
form is enough to ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin
Backgrounds
Guildmasters’ Guide to Ravnica
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you’re likely
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
races
History repeats itself. Long before humans had their Eras of Expansion and Descent, and even before the time of elves and dwarves, another civilization had risen and fallen. Where the dwarves of
left them energized, and able to work even beyond the legendary endurance of the dwarves. Even so, sleep is where the dreamers still feel most at home, and they have a habit of quickly dozing off
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin plinths to
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin plinths to
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
his excursions typically end with students heading to the infirmary. He pays little attention to Dean Tullus’s work, usually dismissing her attempts to find order in chaos as foolhardy. Hofri
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
his excursions typically end with students heading to the infirmary. He pays little attention to Dean Tullus’s work, usually dismissing her attempts to find order in chaos as foolhardy. Hofri
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
5 cp for each trout they catch and scolds them for having already wasted precious trout-catching time. If the characters explain that they aren’t his employees, Grynsk frowns and repeats that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
5 cp for each trout they catch and scolds them for having already wasted precious trout-catching time. If the characters explain that they aren’t his employees, Grynsk frowns and repeats that the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical contagion for the next 24 hours. Example Contagions The following examples show how magical contagions can work. Feel free to alter the saving throw DCs, effects, and other characteristics of
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical contagion for the next 24 hours. Example Contagions The following examples show how magical contagions can work. Feel free to alter the saving throw DCs, effects, and other characteristics of
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magical contagion for the next 24 hours. Example Contagions The following examples show how magical contagions can work. Feel free to alter the saving throw DCs, effects, and other characteristics of
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magical contagion for the next 24 hours. Example Contagions The following examples show how magical contagions can work. Feel free to alter the saving throw DCs, effects, and other characteristics of
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant’s craft and learned how to apply magic runes to empower your
repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest. Hill Rune (7th Level or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant’s craft and learned how to apply magic runes to empower your
repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest. Hill Rune (7th Level or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Proficiency Bonus). If the save fails, the target has the Stunned condition for 1 minute. The Stunned target repeats the save at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Proficiency Bonus). If the save fails, the target has the Stunned condition for 1 minute. The Stunned target repeats the save at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
holds 2d6 Zhentarim caravan guards (N male and female human thugs of various ethnicities) waiting for their next job. Characters might approach Urlam looking for work. He has nothing for them unless one
elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
holds 2d6 Zhentarim caravan guards (N male and female human thugs of various ethnicities) waiting for their next job. Characters might approach Urlam looking for work. He has nothing for them unless one
elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the chamber, alerting the inhabitants of the cells. Cells. Several of the cells are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and
labeled A through D on the map) are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and footlockers holding worthless personal possessions. Cells
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the chamber, alerting the inhabitants of the cells. Cells. Several of the cells are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and
labeled A through D on the map) are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and footlockers holding worthless personal possessions. Cells
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has
Spores (1/Day). Constitution Saving Throw: DC 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to work up the courage to tackle the shrine’s traps. The arrival of adventurers is a great boon from Yokka’s point of view. If they defeat the shrine’s traps, he can simply take its treasure from
bricks and must make a DC 13 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that starts its turn in the room repeats the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to work up the courage to tackle the shrine’s traps. The arrival of adventurers is a great boon from Yokka’s point of view. If they defeat the shrine’s traps, he can simply take its treasure from
bricks and must make a DC 13 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that starts its turn in the room repeats the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: Bugbear head: “Yah!”
Harpy head: “Bah!”
Hobgoblin head: “Gah!”
Ogre head: “Bah!”
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
most. The mirror is a Large object with AC 13, 5 hit points, and immunity to poison and psychic damage. If a character looks into the mirror long enough to trigger its property, work with that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: Bugbear head: “Yah!”
Harpy head: “Bah!”
Hobgoblin head: “Gah!”
Ogre head: “Bah!”
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
most. The mirror is a Large object with AC 13, 5 hit points, and immunity to poison and psychic damage. If a character looks into the mirror long enough to trigger its property, work with that