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Returning 35 results for 'conflicts ranges gift to her realm'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Species
Eberron: Rising from the Last War
. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly
for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cultist’s forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts.
Baphomet appears as a fearsome, 20-foot-tall
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
races
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight
races
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
races
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
races
Mordenkainen Presents: Monsters of the Multiverse
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crown. None who have attempted to claim this strange gift have survived. Even the gods prove reticent to speak of the place, denying its existence or speaking of it with shame. The miracles and conflicts of the gods play out endlessly in the stars of Nyx
(TYLER JACOBSON)
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crown. None who have attempted to claim this strange gift have survived. Even the gods prove reticent to speak of the place, denying its existence or speaking of it with shame. The miracles and conflicts of the gods play out endlessly in the stars of Nyx
(TYLER JACOBSON)
races
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate the realm. The rebel quori believe that through meditation
against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
races
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you
races
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate the realm. The rebel quori believe that through meditation
against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Magic The Far Realm intrusion flowing from the well in Karontor’s Hold twists space and time in and around the keep to a range of 6 miles. The enclave has the following properties
: Dilated Time. The Far Realm distortion in Karontor’s Hold warps creatures’ perception of time in stressful situations. At the start of each creature’s turn in combat, roll a d4. On an even number, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Magic The Far Realm intrusion flowing from the well in Karontor’s Hold twists space and time in and around the keep to a range of 6 miles. The enclave has the following properties
: Dilated Time. The Far Realm distortion in Karontor’s Hold warps creatures’ perception of time in stressful situations. At the start of each creature’s turn in combat, roll a d4. On an even number, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aundair Capital: Fairhaven Noted for Arcane magic, cheese, education, fashion, grains, wine Aundair is a realm of grand cities surrounded by fertile farmlands. Its legendary founder was devoted to
Aurala is pressing Arcanix to develop battle magic that will ensure Aundair’s victory in whatever conflicts lie ahead.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate it. The rebel quori believe that through meditation and
they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aundair Capital: Fairhaven Noted for Arcane magic, cheese, education, fashion, grains, wine Aundair is a realm of grand cities surrounded by fertile farmlands. Its legendary founder was devoted to
Aurala is pressing Arcanix to develop battle magic that will ensure Aundair’s victory in whatever conflicts lie ahead.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
where the line lies between truth and story. The ancestors of the modern dwarves were exiles from this ancient kingdom, and the realm below was destroyed by the daelkyr. Bold adventurers can delve
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate it. The rebel quori believe that through meditation and
they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your
, consider the following allocation.
Bard Spells
1st level: distort value
2nd level: gift of gab
3rd level: fast friends, motivational speech
Cleric Spells
3rd level: fast friends, incite
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves “Gold is the gift of the mountains, but iron comes from blood and bone.”
—Mror Proverb
The origin of the dwarves is shrouded in mystery. Their legends say that they came to Khorvaire from
where the line lies between truth and story. The ancestors of the modern dwarves were exiles from this ancient kingdom, and the realm below was destroyed by the daelkyr. Bold adventurers can delve
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your
, consider the following allocation.
Bard Spells
1st level: distort value
2nd level: gift of gab
3rd level: fast friends, motivational speech
Cleric Spells
3rd level: fast friends, incite
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms