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Returning 35 results for 'conflicts read grace to her refer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to the waters of the River Styx, as well as any effect that would steal or modify its memories or detect or read its thoughts.
Watery Advantage. While submerged in liquid, the hydroloth has advantage
deeps.
For amphibious assaults or underwater conflicts, hydroloths have no equal among yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements.Acid, PoisonCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, aunt to Queen Jin-Mi. Read the following description if the characters visit this statue: The monument depicts a regal dragonborn seated on an ornate throne, a vision of wisdom and grace. She cradles
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, aunt to Queen Jin-Mi. Read the following description if the characters visit this statue: The monument depicts a regal dragonborn seated on an ornate throne, a vision of wisdom and grace. She cradles
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
tribe. They are discussing what to do with the golem. Their curiosity about its potential value conflicts with their fear of disturbing items of Netherese origin. The golem sits motionless, its eyes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high by 2 feet wide. Grumink and his team have been hard at work, trying to dig through the stone behind the altar. If Grumink is unaware of the characters, refer to the “Dwarves at Work” section
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
tribe. They are discussing what to do with the golem. Their curiosity about its potential value conflicts with their fear of disturbing items of Netherese origin. The golem sits motionless, its eyes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high by 2 feet wide. Grumink and his team have been hard at work, trying to dig through the stone behind the altar. If Grumink is unaware of the characters, refer to the “Dwarves at Work” section
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
judgments might have a mythic impact on the mortal world and make divine conflicts more severe rather than less. Kruphix’s Divine Schemes d4 Scheme
1 Shadowy forces steal a holy artifact
the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read.
4 After a minor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of Candlekeep by helping them sort a pile of books that need to be reshelved Talking to a scholar about books that describe ancient conflicts between deities Examining the History of Faerûn section of
tome is large—twelve inches wide and sixteen inches tall—and contains hundreds of pages. If the characters intend to read it, all they need to do is find a place in Candlekeep where they can all gather
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of Candlekeep by helping them sort a pile of books that need to be reshelved Talking to a scholar about books that describe ancient conflicts between deities Examining the History of Faerûn section of
tome is large—twelve inches wide and sixteen inches tall—and contains hundreds of pages. If the characters intend to read it, all they need to do is find a place in Candlekeep where they can all gather
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
judgments might have a mythic impact on the mortal world and make divine conflicts more severe rather than less. Kruphix’s Divine Schemes d4 Scheme
1 Shadowy forces steal a holy artifact
the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read.
4 After a minor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
11. Olhydra’s Canal When the characters look into the wreckage of this small ship, read or paraphrase the following boxed text: You see gently sloping sand, leading up the length of this sunken
front of the ship, the trap is triggered. When that occurs, refer to the “Olhydra’s Gambit” sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
11. Olhydra’s Canal When the characters look into the wreckage of this small ship, read or paraphrase the following boxed text: You see gently sloping sand, leading up the length of this sunken
front of the ship, the trap is triggered. When that occurs, refer to the “Olhydra’s Gambit” sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you might undertake a deep study of conflicts and rival organizations, working carefully to stay three steps ahead of the opposition. In all cases, though, you help advance your franchise by
Functions: Destroy targets (people and information); study conflicts Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to make sense of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you might undertake a deep study of conflicts and rival organizations, working carefully to stay three steps ahead of the opposition. In all cases, though, you help advance your franchise by
Functions: Destroy targets (people and information); study conflicts Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to make sense of