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Returning 35 results for 'conflicts reflect ground to her reflecting'.
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conflict respect ground to her reflection
conflict respect ground to her reflections
conflicted reflects groups to her reflecting
conflicted reflected groups to her reflecting
conflicted reflect gond to her reflections
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Magic Items
Dragonlance: Shadow of the Dragon Queen
This mirror of elven design allows those who stare into it to reflect on positive memories. The 3-foot-tall mirror weighs 25 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Fizban's Treasury of Dragons
creature can be as large as an island— and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
monsters
that drift above the ground, always flitting just out of sight. Adorned in tattered cloaks and concealing hoods or hats, their hollow laughter echoes through dark places, fading in and out to confuse
and terrify their victims. Kackles always carry lanterns lit with ghostly flames, the color of which changes to reflect a kackle’s current cruelty of choice.
Secret. Kackles are bound to their
monsters
wearing or carrying falls to the ground unharmed.
Sneak Attack (1/Turn). The caligni deals an extra 10 3d6;{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Sneak Attack"} damage when
in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
is wearing or carrying falls to the ground unharmed.
Sunlight Sensitivity. While in sunlight, the caligni has Disadvantage on ability checks and attack rolls. Multiattack. The caligni makes two
term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
condition on a success. Failure or Success: Anything the caligni is wearing or carrying falls to the ground unharmed.
Sneak Attack (1/Turn). The calignideals an extra 7 (2d6) damage deals an
eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
);{"diceNotation":"4d6", "rollType":"roll", "rollAction":"Death Flare"} Fire Damage. Failure: Half damage. Failure or Success: Anything the caligni is wearing or carrying falls to the ground unharmed
;dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
falls to the ground unharmed.
Sneak Attack (1/Turn). The caligni deals an extra 17 (5d6);{"diceNotation":"5d6", "rollType":"roll", "rollAction":"Sneak Attack"} damage when they hit a target with
society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the race’s history that make
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the race’s history that make
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mount Celestia or contracts originating in the Nine Hells, and it’s never a battleground for the conflicts of Material Plane worlds. On rare occasions, the Lady of Pain drifts through the streets
, hovering above the ground. Creatures that interfere with her are flayed by her stare or vanish into nothingness as she turns to face them. Wise travelers give the Lady a wide berth, finding pressing business
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mount Celestia or contracts originating in the Nine Hells, and it’s never a battleground for the conflicts of Material Plane worlds. On rare occasions, the Lady of Pain drifts through the streets
, hovering above the ground. Creatures that interfere with her are flayed by her stare or vanish into nothingness as she turns to face them. Wise travelers give the Lady a wide berth, finding pressing business
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
consumes a heart, its shadow changes for a brief time to reflect its true monstrous form.
When attacking a humanoid, a peryton is single-minded and relentless, fighting until it or its prey dies. If a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
smile to appear on the trunk of an inanimate tree nearby. A more powerful creature, such as a hag, can reshape a larger portion of the domain to reflect their emotional state. An archfey is so attuned to
you by imitating the sound of a baby crying. 8 You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. You
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
smile to appear on the trunk of an inanimate tree nearby. A more powerful creature, such as a hag, can reshape a larger portion of the domain to reflect their emotional state. An archfey is so attuned to
you by imitating the sound of a baby crying. 8 You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
consumes a heart, its shadow changes for a brief time to reflect its true monstrous form.
When attacking a humanoid, a peryton is single-minded and relentless, fighting until it or its prey dies. If a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara’s power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Ephara’s Divine Schemes table presents just a few conflicts the god might
fertile ground.
4 Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara’s protection.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
when guild conflicts run hot, Ravnicans respect the sanctity of the Promenade as neutral ground. Beyond the core are an uncounted number of other districts, which originated as outlying cities that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara’s power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Ephara’s Divine Schemes table presents just a few conflicts the god might
fertile ground.
4 Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara’s protection.