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Returning 6 results for 'conflicts while regains'.
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conflict while regains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
end of another creature’s turn. Graz’zt regains spent legendary actions at the start of his turn.
Abyssal Magic. Graz’zt uses Spellcasting or Teleport.
Attack. Graz’zt makes
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Graz'zt
Legacy
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Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
. Immediately after another creature’s turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.
Blinding Gaze
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
. Immediately after another creature’s turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.
Blinding Gaze
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent legendary actions at the start of his
within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons. Beguiling Realm. Within 6 miles of the lair, all Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent legendary actions at the start of his
within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons. Beguiling Realm. Within 6 miles of the lair, all Wisdom (Insight