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Returning 35 results for 'confused will reflections'.
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confined will reflections
conjured will reflections
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conjured with reflections
Shadar-kai
Legacy
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Species
Mordenkainen’s Tome of Foes
Sworn to the Raven Queen’s service, the mysterious shadar-kai venture into the Material Plane from the Shadowfell to advance her will. Once they were fey like the rest of their elven kin, and
now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it.
Triton
Legacy
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Species
Volo's Guide to Monsters
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: charm person (as 5th-level spell), detect thoughts
3/day each: dimension door, dominate
suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave his victims confused and believing he’s on their side. Through these skills
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sinister Reflections A Darklord’s memories, desires, mistakes, and evil deeds shape the domain’s twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
deck has been in every edition of D&D, but there is no single “best” version of the deck. It has always been changing, and it always will. When you include the deck in your game, tailor it to your table
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Shadar-kai Sworn to the Raven Queen’s service, the mysterious shadar-kai venture into the Material Plane from the Shadowfell to advance her will. Once they were fey like the rest of their elven kin
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of respect for her family and heritage. Personality Trait. “Many see my focus and assume I’m not approachable. But I welcome new friends.” Ideal. “I will make the city of my birth and descendants of
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
suspended animation as the ship sunk, protecting them from drowning. The undead will not willingly approach this ship, repelled by the power emanating from Amble, and Gar has yet to explore this
passage inside the coral mountain. At the moment, Amble is waiting for someone to wake them up. Any good-aligned character who touches the tortle will wake them. When this occurs, Amble is momentarily
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1 “I can’t stand dark places.”
2 “I’m terrified of a particular kind of animal.”
3 “Deep water will be the death of me.”
4 “I can’t stand heights.”
5 “I hate being stuck in
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alleys of the Styes that no one will miss. At the same time, the aboleth transformed the underwater pit where the kraken rests into a conduit for dark magic, fashioned to capture the plentiful negative
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
superiors caused a glitch that prompted the confused quadrone to quit its job. Glitch has become a free-thinking being with no desire to reintegrate into the modron hierarchy. Eager to help the
configuration can change, so Glitch can’t say much more about the size of the train or the order in which the cars will be arranged. The configuration of the cars might be different than what’s shown on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Their second life is theirs to do with as they please, but it’s typically a confused, cursed life, plagued by frustration, bitterness, loneliness, and melancholy. Such leads many Returned along dark paths
are cursed by fleeting memories of their lost children. They know that they were parents in life and that they will never again experience the love of their child. Though their plight is heartbreaking
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
(spell save DC 13):
At Will: Mage Hand, Thaumaturgy
1/Day Each: Command, Detect Thoughts, Lightning Bolt
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
King? I can help. Yes. Trust Gash and he will see you through the maze, he will.”
Any aggressive action sends Gash skittering back into the maze and to his masters. If the characters capture him
confused, as he has never experienced such things. A character can befriend the gnoll with a successful DC 20 Charisma (Persuasion) check. If any character uses magical healing on Gash, the check is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lounges on a pillow and entertains diminutive Fey guests (or, in lieu of Fey, a family of very confused squirrels). Hoard and Larder. Beyond the audience chamber are separate hollows for the dragon’s hoard
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
carried by Speakers of the Past is not to be confused with the undead revenants described in the Monster Manual.) The bond between ancestor and living elf is holy. Your ancestor doesn’t speak to you or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Sekelok’s spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only), poison spray
3/day
first cut or to the death. Sekelok has a secret affair with Neema, one of Ras Nsi’s concubines (see area 10). His motivations here are confused: while he remains staunchly loyal to Ras Nsi, the subterfuge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
more than an act of will. Some nexus points exist in multiple worlds—but not at the same time. They flit from world to world, disappearing from one and appearing in another according to a regular
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
convinces the confused creatures to stand down; the Elementals then dissolve back into the waters within the temple. Survivors at the Temple Once the temple’s guardians are dealt with, several people
above the swamp forest, then consumed the city. He believes Amanisha is the key to understanding what happened and wants the characters to find her. Plabon offers the characters 400 gp each if they will
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before humans claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragons’ reign. Elves on the mainland will suffer, but that will be a small
price to pay for the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
wandering about as it pleases since. Sedgemoor is expansive and can be intimidating even for older students who explore its grounds Lothannep likes this hut but will be ejected once the Witherbloom
clearing, two giant elk burst out of the foliage. The giant elk are angry and confused, and they attack. If an elk is reduced to 20 hit points or fewer, it regains its senses and tries to flee. Mascot. Once
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragons’ reign. Elves on the mainland will suffer, but that will be a small price to pay for
the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the lizardfolk would be more
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
will get the dragon out of an old commitment to protect a city.
Connected Creatures Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to
1 An ogre has acquired a deep dragon wyrmling as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large.
2 An inquisitive deep dragon wyrmling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they can’t take it back. To most humans, Thornhold is merely the fortress above the surface
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raiding party and walking wounded straggle into camp all through the day after the raid. The situation at the camp is confused, and security is lax. Most of these raiders are mercenaries and bandits
kobolds will. If the camp goes on alert, every character must make a DC 15 Charisma check. A failure means the character has been spotted as a stranger and an infiltrator. Someone raises the hue and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
students periodically visit him to learn the Way of the Sacred Fists, which combines cleric magic and monk training. They usually return to the city confused, bruised, and not inclined to visit again. In
spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, spare the dying
1st
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shepherds of balance. People might underestimate you for your “simple” ways, but your teeth will find their flesh all the same. Not that I condone eating your party members, of course. Only when
the wealthy can enjoy its serenity
9 A nature reserve stocked with scared and confused animals that are hunted for sport
10 A business that grows and harvests rare and exotic plants and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeeper I love insects—organized, relentless, specialized little champions. And aligning their single-minded will with your own: beautiful. Just keep them out of my lab.
Tasha
Feeling a deep
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the






