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Returning 35 results for 'confusing raising giant to have rather'.
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Monsters
Dragons of Stormwreck Isle
was creating a spore servant from a dead giant octopus to protect the caves while the leader could not. Unlike a living octopus, this guardian has only basic control over its tentacles. Rather than coiling around intruders to immobilize them, the spore servant simply bludgeons them.
Monsters
Bigby Presents: Glory of the Giants
hit point maximum is reduced to 0.A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Monsters
Bigby Presents: Glory of the Giants
’s appearance becomes clear: a skeletal cloud giant corpse.
Tales suggest cloud giants sometimes seek this fate rather than accept the end of their naturally long lives. In such stories, a
the effect ends for it, that creature is immune to this spectral cloud’s Chilling Winds for the next 24 hours.A cloud giant that dies through an act of betrayal or an ill-fated wager sometimes
Monsters
Fizban's Treasury of Dragons
I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
Monsters
Bigby Presents: Glory of the Giants
feet tall and wields a morningstar made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into
fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies.
Regional Effects
The region surrounding a scion of Memnor is altered by the giant’s magic
Monsters
Bigby Presents: Glory of the Giants
made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously
threatened, it wields thunder and wind to demolish its enemies.
Regional Effects
The region surrounding a scion of Memnor is altered by the giant’s magic, creating one or more of the
Monsters
Fizban's Treasury of Dragons
to temper the dragon’s mischievous spirit.
2
A young moonstone dragon fell victim to a fomorian;fomorian's curse and has elected to stay with the Giant rather than reveal this magical
… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8
I find the
Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Backgrounds
Sword Coast Adventurer's Guide
reacting to ignorant invasion of my own.
2
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3
I have a
foreign land.
2
I pretend not to understand the local language in order to avoid interactions I would rather not have.
3
I have a weakness for the new intoxicants and other pleasures of this
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead
-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell
spells
with a foul mimicry of life, raising it as an Undead creature. You can choose for the target to become an Undead creature of CR 3 or lower (the GM has the creature’s game statistics).
On each
creature again before the current 24-hour period ends. This use of the spell reasserts your control over 1 creature you have animated with this spell, rather than animating a new one. Any creature you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between the lists or lower the DCs of the puzzle’s hint checks. Raising the Difficulty Rather than using common spells the characters might be familiar with, a more challenging version of this puzzle might
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
teeth on each key must match the number of letters in your substitutions, and those substitutions should be things the characters can identify. Raising the Difficulty Rather than associating each lock
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
teeth on each key must match the number of letters in your substitutions, and those substitutions should be things the characters can identify. Raising the Difficulty Rather than associating each lock
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between the lists or lower the DCs of the puzzle’s hint checks. Raising the Difficulty Rather than using common spells the characters might be familiar with, a more challenging version of this puzzle might
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
giant snake.
To force their compliance, enemies might be brainwashed, charmed, tortured, or transformed into broodguards. Those that prove intractable still have their uses, either as sacrifices to
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
players, but consider raising your voice a little, and perhaps gently shaking the table to demonstrate how the earth trembles at the giant’s footsteps. Finding ways to emphasize a giant’s volume can help
everyone at the table appreciate the scale of the encounter. The Loud Behaviors table offers more suggestions. Loud Behaviors d6 Behavior 1 The giant constantly (and loudly) encourages smaller
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
players, but consider raising your voice a little, and perhaps gently shaking the table to demonstrate how the earth trembles at the giant’s footsteps. Finding ways to emphasize a giant’s volume can help
everyone at the table appreciate the scale of the encounter. The Loud Behaviors table offers more suggestions. Loud Behaviors d6 Behavior 1 The giant constantly (and loudly) encourages smaller
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-shaped island. Twenty-five bullywugs and six giant frogs slip in and out of the shacks.
Bonfire. A bonfire burns at the northern tip of the island, giving off pungent smoke. (The bullywugs keep it
burning with a mixture of dried offal and fungus.)
The shacks are made from rocks mortared with mud. The bullywugs found here are busy raising young, mending nets, cooking, or working on other domestic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-shaped island. Twenty-five bullywugs and six giant frogs slip in and out of the shacks.
Bonfire. A bonfire burns at the northern tip of the island, giving off pungent smoke. (The bullywugs keep it
burning with a mixture of dried offal and fungus.)
The shacks are made from rocks mortared with mud. The bullywugs found here are busy raising young, mending nets, cooking, or working on other domestic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
you still can’t invoke the power of a totem creature when you need it. Rather than calling upon the bear, eagle, or wolf as your totem, you might gain the same features by calling upon more urban
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Nidalia, even though she has been dead for months. Rather than corrupting and tormenting others, Nidalia preferred to collect books and scrolls. Though she was peaceful and compassionate, she was
spent to help them survive in a city with more than its fair share of bribery and corruption. They’ve pinned their hopes on raising enough money to resurrect Nidalia before someone discovers their ruse, but they didn’t account for the possibility that some of their gingwatzims would end up in Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
you still can’t invoke the power of a totem creature when you need it. Rather than calling upon the bear, eagle, or wolf as your totem, you might gain the same features by calling upon more urban
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
miniature giant space hamster—a rather famous one, in fact. Boo’s adventures with Minsc the ranger, as well as his ferocity, are legendary. But Boo would be the first to tell you that he is just one of
the countless amazing creatures that hail from the starry realm known as the Astral Plane. Apparently, giant space hamsters aren’t as bright or as legendary as their smaller cousins. Minsc has shared
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Nidalia, even though she has been dead for months. Rather than corrupting and tormenting others, Nidalia preferred to collect books and scrolls. Though she was peaceful and compassionate, she was
spent to help them survive in a city with more than its fair share of bribery and corruption. They’ve pinned their hopes on raising enough money to resurrect Nidalia before someone discovers their ruse, but they didn’t account for the possibility that some of their gingwatzims would end up in Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reacting to ignorant invasion of my own. 2 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. 3 I have a strong
so secretly) convinced of the superiority of my own culture over that of this foreign land. 2 I pretend not to understand the local language in order to avoid interactions I would rather not have. 3 I